From 545bdbb97b00c486c085252979f2fbb1b37cedd2 Mon Sep 17 00:00:00 2001 From: NepDisk Date: Mon, 30 Jun 2025 13:18:15 -0400 Subject: [PATCH] Don't modulo sent skin info in develop --- src/d_clisrv.c | 6 +----- 1 file changed, 1 insertion(+), 5 deletions(-) diff --git a/src/d_clisrv.c b/src/d_clisrv.c index b0578ea59..7f595dd1a 100644 --- a/src/d_clisrv.c +++ b/src/d_clisrv.c @@ -1088,11 +1088,7 @@ static void SV_SendPlayerInfo(INT32 node) netbuffer->u.playerinfo[i].score = LONG(players[i].score); netbuffer->u.playerinfo[i].timeinserver = SHORT((UINT16)(players[i].jointime / TICRATE)); - netbuffer->u.playerinfo[i].skin = (UINT16)(players[i].skin -#ifdef DEVELOP // it's safe to do this only because PLAYERINFO isn't read by the game itself - % 3 -#endif - ); + netbuffer->u.playerinfo[i].skin = (UINT16)(players[i].skin); // Extra data netbuffer->u.playerinfo[i].data = 0; //players[i].skincolor;