Use a switch statement for this check

This commit is contained in:
NepDisk 2026-01-24 16:08:53 -05:00
parent a7196d0106
commit 533d3b0ce6

View file

@ -3882,9 +3882,19 @@ fixed_t R_GetThingFade(mobj_t *thing)
if (!thing->player || thing->player == viewplayer)
return fadealpha;
}
else if (thing->type != MT_FOLLOWER && thing->type != MT_FOLLOWERBUBBLE_BACK && thing->type != MT_FOLLOWERBUBBLE_FRONT)
else
{
return fadealpha;
switch (thing->type)
{
case MT_FOLLOWER:
case MT_FOLLOWERBUBBLE_BACK:
case MT_FOLLOWERBUBBLE_FRONT:
break;
default:
return fadealpha;
break;
}
}
const INT32 playerdist = (FixedMul((thing->x - viewx), viewcos) + FixedMul((thing->y - viewy), viewsin)) >> FRACBITS;