Add support for building with JEMALLOC
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1 changed files with 15 additions and 0 deletions
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@ -182,6 +182,9 @@ set(SRB2_CONFIG_STD23 OFF CACHE BOOL
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set(SRB2_CONFIG_COMPILEAPPIMAGE OFF CACHE BOOL
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set(SRB2_CONFIG_COMPILEAPPIMAGE OFF CACHE BOOL
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"Compiles the game then attempts turning it into an appimage.")
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"Compiles the game then attempts turning it into an appimage.")
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set(SRB2_CONFIG_JEMALLOC OFF CACHE BOOL
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"Links jemalloc Allocator to replace GLibc malloc.")
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if(SRB2_CONFIG_COMPILEAPPIMAGE AND "${CMAKE_SYSTEM_NAME}" MATCHES "Linux")
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if(SRB2_CONFIG_COMPILEAPPIMAGE AND "${CMAKE_SYSTEM_NAME}" MATCHES "Linux")
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message("-- Generating Appimage at build time.")
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message("-- Generating Appimage at build time.")
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add_custom_command(
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add_custom_command(
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@ -204,6 +207,18 @@ else()
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set_property(TARGET BLANKART PROPERTY CXX_STANDARD 17)
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set_property(TARGET BLANKART PROPERTY CXX_STANDARD 17)
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endif()
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endif()
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# Thanks https://stackoverflow.com/a/63320046
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if(SRB2_CONFIG_JEMALLOC)
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message("-- Using JEMALLOC.")
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find_package(PkgConfig REQUIRED)
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pkg_check_modules(JEMALLOC jemalloc)
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pkg_search_module(JEMALLOC REQUIRED jemalloc)
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include_directories(${JEMALLOC_INCLUDE_DIRS})
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target_link_libraries(BLANKART PRIVATE ${JEMALLOC_LIBRARIES})
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endif()
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### Configuration
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### Configuration
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set(SRB2_CONFIG_DEV_BUILD OFF CACHE BOOL
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set(SRB2_CONFIG_DEV_BUILD OFF CACHE BOOL
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"Compile a development build of SRB2Kart.")
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"Compile a development build of SRB2Kart.")
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