'Fix' Mauro Mania static effect (by shuffling video flags)

This commit is contained in:
GenericHeroGuy 2025-03-03 02:20:05 +01:00
parent ebea1395d4
commit 5259bab788
3 changed files with 38 additions and 31 deletions

View file

@ -326,14 +326,16 @@ void HWR_DrawStretchyFixedPatch(patch_t *gpatch, fixed_t x, fixed_t y, fixed_t p
flags |= HWR_GetBlendModeFlag(blendmode);
if (alphalevel == 10)
if (alphalevel == 13)
Surf.PolyColor.s.alpha = softwaretranstogl_lo[st_translucency];
else if (alphalevel == 11)
else if (alphalevel == 14)
Surf.PolyColor.s.alpha = softwaretranstogl[st_translucency];
else if (alphalevel == 12)
else if (alphalevel == 15)
Surf.PolyColor.s.alpha = softwaretranstogl_hi[st_translucency];
else if (alphalevel < 10)
Surf.PolyColor.s.alpha = softwaretranstogl[min(max((10 - alphalevel), 0), 10)];
else
Surf.PolyColor.s.alpha = 0;
HWD.pfnDrawPolygon(&Surf, v, 4, flags|PF_Modulated);
}
@ -480,14 +482,16 @@ void HWR_DrawCroppedPatch(patch_t *gpatch, fixed_t x, fixed_t y, fixed_t pscale,
flags |= HWR_GetBlendModeFlag(blendmode);
if (alphalevel == 10)
if (alphalevel == 13)
Surf.PolyColor.s.alpha = softwaretranstogl_lo[st_translucency];
else if (alphalevel == 11)
else if (alphalevel == 14)
Surf.PolyColor.s.alpha = softwaretranstogl[st_translucency];
else if (alphalevel == 12)
else if (alphalevel == 15)
Surf.PolyColor.s.alpha = softwaretranstogl_hi[st_translucency];
else
else if (alphalevel < 10)
Surf.PolyColor.s.alpha = softwaretranstogl[min(max((10 - alphalevel), 0), 10)];
else
Surf.PolyColor.s.alpha = 0;
HWD.pfnDrawPolygon(&Surf, v, 4, flags|PF_Modulated);
}
@ -1195,10 +1199,11 @@ void HWR_DrawFill(INT32 x, INT32 y, INT32 w, INT32 h, INT32 color)
if (alphalevel)
{
if (alphalevel == 10) Surf.PolyColor.s.alpha = softwaretranstogl_lo[st_translucency]; // V_HUDTRANSHALF
else if (alphalevel == 11) Surf.PolyColor.s.alpha = softwaretranstogl[st_translucency]; // V_HUDTRANS
else if (alphalevel == 12) Surf.PolyColor.s.alpha = softwaretranstogl_hi[st_translucency]; // V_HUDTRANSDOUBLE
else Surf.PolyColor.s.alpha = softwaretranstogl[min(max((10 - alphalevel), 0), 10)];
if (alphalevel == 13) Surf.PolyColor.s.alpha = softwaretranstogl_lo[st_translucency]; // V_HUDTRANSHALF
else if (alphalevel == 14) Surf.PolyColor.s.alpha = softwaretranstogl[st_translucency]; // V_HUDTRANS
else if (alphalevel == 15) Surf.PolyColor.s.alpha = softwaretranstogl_hi[st_translucency]; // V_HUDTRANSDOUBLE
else if (alphalevel < 10) Surf.PolyColor.s.alpha = softwaretranstogl[min(max((10 - alphalevel), 0), 10)];
else Surf.PolyColor.s.alpha = 0;
}
HWD.pfnDrawPolygon(&Surf, v, 4,

View file

@ -788,11 +788,11 @@ void V_DrawStretchyFixedPatch(fixed_t x, fixed_t y, fixed_t pscale, fixed_t vsca
blendmode++; // realign to constants
if ((alphalevel = ((scrn & V_ALPHAMASK) >> V_ALPHASHIFT)))
{
if (alphalevel == 10) // V_HUDTRANSHALF
if (alphalevel == 13) // V_HUDTRANSHALF
alphalevel = hudminusalpha[st_translucency];
else if (alphalevel == 11) // V_HUDTRANS
else if (alphalevel == 14) // V_HUDTRANS
alphalevel = 10 - st_translucency;
else if (alphalevel == 12) // V_HUDTRANSDOUBLE
else if (alphalevel == 15) // V_HUDTRANSDOUBLE
alphalevel = hudplusalpha[st_translucency];
if (alphalevel >= 10) // Still inelegible to render?
@ -1065,11 +1065,11 @@ void V_DrawFill(INT32 x, INT32 y, INT32 w, INT32 h, INT32 c)
v_translevel = NULL;
if (alphalevel || blendmode)
{
if (alphalevel == 10) // V_HUDTRANSHALF
if (alphalevel == 13) // V_HUDTRANSHALF
alphalevel = hudminusalpha[st_translucency];
else if (alphalevel == 11) // V_HUDTRANS
else if (alphalevel == 14) // V_HUDTRANS
alphalevel = 10 - st_translucency;
else if (alphalevel == 12) // V_HUDTRANSDOUBLE
else if (alphalevel == 15) // V_HUDTRANSDOUBLE
alphalevel = hudplusalpha[st_translucency];
if (alphalevel >= 10)
@ -1211,11 +1211,11 @@ void V_DrawFillConsoleMap(INT32 x, INT32 y, INT32 w, INT32 h, INT32 c)
if ((alphalevel = ((c & V_ALPHAMASK) >> V_ALPHASHIFT)))
{
if (alphalevel == 10) // V_HUDTRANSHALF
if (alphalevel == 13) // V_HUDTRANSHALF
alphalevel = hudminusalpha[st_translucency];
else if (alphalevel == 11) // V_HUDTRANS
else if (alphalevel == 14) // V_HUDTRANS
alphalevel = 10 - st_translucency;
else if (alphalevel == 12) // V_HUDTRANSDOUBLE
else if (alphalevel == 15) // V_HUDTRANSDOUBLE
alphalevel = hudplusalpha[st_translucency];
if (alphalevel >= 10) // Still inelegible to render?

View file

@ -141,17 +141,24 @@ void V_CubeApply(UINT8 *red, UINT8 *green, UINT8 *blue);
#define V_70TRANS 0x00070000
#define V_80TRANS 0x00080000 // used to be V_8020TRANS
#define V_90TRANS 0x00090000
#define V_HUDTRANSHALF 0x000A0000
#define V_HUDTRANS 0x000B0000 // draw the hud translucent
#define V_HUDTRANSDOUBLE 0x000C0000
#define V_HUDTRANSHALF 0x000D0000
#define V_HUDTRANS 0x000E0000 // draw the hud translucent
#define V_HUDTRANSDOUBLE 0x000F0000
// Macros follow
#define V_USERHUDTRANSHALF ((10-(cv_translucenthud.value/2))<<V_ALPHASHIFT)
#define V_USERHUDTRANS ((10-cv_translucenthud.value)<<V_ALPHASHIFT)
#define V_USERHUDTRANSDOUBLE ((10-min(cv_translucenthud.value*2, 10))<<V_ALPHASHIFT)
// use bits 21-23 for blendmodes
#define V_BLENDSHIFT 20
#define V_BLENDMASK 0x00700000
// careful with the 4 bits after V_ALPHAMASK; mauromania inadvertently sets these
#define V_SNAPTOTOP 0x00100000 // for centering
#define V_SNAPTOBOTTOM 0x00200000 // for centering
#define V_SNAPTOLEFT 0x00400000 // for centering
#define V_SNAPTORIGHT 0x00800000 // for centering
// use bits 25-27 for blendmodes
#define V_BLENDSHIFT 24
#define V_BLENDMASK 0x07000000
// preshifted blend flags minus 1 as effects don't distinguish between AST_COPY and AST_TRANSLUCENT
#define V_ADD ((AST_ADD-1)<<V_BLENDSHIFT) // Additive
#define V_SUBTRACT ((AST_SUBTRACT-1)<<V_BLENDSHIFT) // Subtractive
@ -159,11 +166,6 @@ void V_CubeApply(UINT8 *red, UINT8 *green, UINT8 *blue);
#define V_MODULATE ((AST_MODULATE-1)<<V_BLENDSHIFT) // Modulate
#define V_OVERLAY ((AST_OVERLAY-1)<<V_BLENDSHIFT) // Overlay
#define V_SNAPTOTOP 0x01000000 // for centering
#define V_SNAPTOBOTTOM 0x02000000 // for centering
#define V_SNAPTOLEFT 0x04000000 // for centering
#define V_SNAPTORIGHT 0x08000000 // for centering
#define V_ALLOWLOWERCASE 0x10000000 // (strings only) allow fonts that have lowercase letters to use them
#define V_FLIP 0x10000000 // (patches only) Horizontal flip
#define V_SLIDEIN 0x20000000 // Slide in from the sides on level load, depending on snap flags