fade color revert
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1 changed files with 2 additions and 2 deletions
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@ -868,9 +868,9 @@ void ST_Drawer(void)
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if (timeinmap < 15)
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{
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if (timeinmap <= 5)
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V_DrawFill(0,0,BASEVIDWIDTH,BASEVIDHEIGHT,0); // Pure white on first few frames, to hide SRB2's awful level load artifacts
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V_DrawFill(0,0,BASEVIDWIDTH,BASEVIDHEIGHT,120); // Pure white on first few frames, to hide SRB2's awful level load artifacts
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else
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V_DrawFadeScreen(0, 15-timeinmap); // Then gradually fade out from there
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V_DrawFadeScreen(120, 15-timeinmap); // Then gradually fade out from there
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}
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if (stagetitle)
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