fade color revert

This commit is contained in:
NepDisk 2024-10-14 04:36:57 -04:00
parent 016f16d91f
commit 50995a0004

View file

@ -868,9 +868,9 @@ void ST_Drawer(void)
if (timeinmap < 15)
{
if (timeinmap <= 5)
V_DrawFill(0,0,BASEVIDWIDTH,BASEVIDHEIGHT,0); // Pure white on first few frames, to hide SRB2's awful level load artifacts
V_DrawFill(0,0,BASEVIDWIDTH,BASEVIDHEIGHT,120); // Pure white on first few frames, to hide SRB2's awful level load artifacts
else
V_DrawFadeScreen(0, 15-timeinmap); // Then gradually fade out from there
V_DrawFadeScreen(120, 15-timeinmap); // Then gradually fade out from there
}
if (stagetitle)