try to fix tapping recovery spin input keeping boosted acceleration

This commit is contained in:
minenice55 2026-02-08 02:32:42 -05:00
parent 38eb41940b
commit 5082409aec
2 changed files with 109 additions and 102 deletions

View file

@ -557,15 +557,15 @@ consvar_t cv_kartstacking_heavydrop_handleboost = CVAR_INIT ("vanillaboost_heavy
consvar_t cv_kartstacking_heavydrop_stackable = CVAR_INIT ("vanillaboost_heavydrop_stackable", "On", CV_NETVAR|CV_CHEAT|CV_GUARD, CV_OnOff, NULL); consvar_t cv_kartstacking_heavydrop_stackable = CVAR_INIT ("vanillaboost_heavydrop_stackable", "On", CV_NETVAR|CV_CHEAT|CV_GUARD, CV_OnOff, NULL);
consvar_t cv_kartstacking_heavydrop_uniform = CVAR_INIT ("vanillaboost_heavydrop_uniform", "No", CV_NETVAR|CV_CHEAT|CV_GUARD, CV_YesNo, NULL); consvar_t cv_kartstacking_heavydrop_uniform = CVAR_INIT ("vanillaboost_heavydrop_uniform", "No", CV_NETVAR|CV_CHEAT|CV_GUARD, CV_YesNo, NULL);
consvar_t cv_kartstacking_ssmt_speedboost = CVAR_INIT ("vanillaboost_ssmt_speedboost", "0.1", CV_NETVAR|CV_CHEAT|CV_FLOAT|CV_GUARD, CV_Unsigned, NULL); consvar_t cv_kartstacking_ssmt_speedboost = CVAR_INIT ("vanillaboost_ssmt_speedboost", "0.125", CV_NETVAR|CV_CHEAT|CV_FLOAT|CV_GUARD, CV_Unsigned, NULL);
consvar_t cv_kartstacking_ssmt_accelboost = CVAR_INIT ("vanillaboost_ssmt_accelboost", "8.0", CV_NETVAR|CV_CHEAT|CV_FLOAT|CV_GUARD, CV_Unsigned, NULL); consvar_t cv_kartstacking_ssmt_accelboost = CVAR_INIT ("vanillaboost_ssmt_accelboost", "10.0", CV_NETVAR|CV_CHEAT|CV_FLOAT|CV_GUARD, CV_Unsigned, NULL);
consvar_t cv_kartstacking_ssmt_handleboost = CVAR_INIT ("vanillaboost_ssmt_handleboost", "0.1", CV_NETVAR|CV_CHEAT|CV_FLOAT|CV_GUARD, CV_Unsigned, NULL); consvar_t cv_kartstacking_ssmt_handleboost = CVAR_INIT ("vanillaboost_ssmt_handleboost", "0.01", CV_NETVAR|CV_CHEAT|CV_FLOAT|CV_GUARD, CV_Unsigned, NULL);
consvar_t cv_kartstacking_recspin_speedboost_lo = CVAR_INIT ("vanillaboost_recspin_speedboost_lo", "0.0001", CV_NETVAR|CV_CHEAT|CV_FLOAT|CV_GUARD, CV_Unsigned, NULL); consvar_t cv_kartstacking_recspin_speedboost_lo = CVAR_INIT ("vanillaboost_recspin_speedboost_lo", "0", CV_NETVAR|CV_CHEAT|CV_FLOAT|CV_GUARD, CV_Unsigned, NULL);
consvar_t cv_kartstacking_recspin_accelboost_lo = CVAR_INIT ("vanillaboost_recspin_accelboost_lo", "2.0", CV_NETVAR|CV_CHEAT|CV_FLOAT|CV_GUARD, CV_Unsigned, NULL); consvar_t cv_kartstacking_recspin_accelboost_lo = CVAR_INIT ("vanillaboost_recspin_accelboost_lo", "2.0", CV_NETVAR|CV_CHEAT|CV_FLOAT|CV_GUARD, CV_Unsigned, NULL);
consvar_t cv_kartstacking_recspin_handleboost_lo = CVAR_INIT ("vanillaboost_recspin_handleboost_lo", "0.25", CV_NETVAR|CV_CHEAT|CV_FLOAT|CV_GUARD, CV_Unsigned, NULL); consvar_t cv_kartstacking_recspin_handleboost_lo = CVAR_INIT ("vanillaboost_recspin_handleboost_lo", "0.25", CV_NETVAR|CV_CHEAT|CV_FLOAT|CV_GUARD, CV_Unsigned, NULL);
consvar_t cv_kartstacking_recspin_speedboost_hi = CVAR_INIT ("vanillaboost_recspin_speedboost_hi", "0.0001", CV_NETVAR|CV_CHEAT|CV_FLOAT|CV_GUARD, CV_Unsigned, NULL); consvar_t cv_kartstacking_recspin_speedboost_hi = CVAR_INIT ("vanillaboost_recspin_speedboost_hi", "0", CV_NETVAR|CV_CHEAT|CV_FLOAT|CV_GUARD, CV_Unsigned, NULL);
consvar_t cv_kartstacking_recspin_accelboost_hi = CVAR_INIT ("vanillaboost_recspin_accelboost_hi", "8.0", CV_NETVAR|CV_CHEAT|CV_FLOAT|CV_GUARD, CV_Unsigned, NULL); consvar_t cv_kartstacking_recspin_accelboost_hi = CVAR_INIT ("vanillaboost_recspin_accelboost_hi", "8.0", CV_NETVAR|CV_CHEAT|CV_FLOAT|CV_GUARD, CV_Unsigned, NULL);
consvar_t cv_kartstacking_recspin_handleboost_hi = CVAR_INIT ("vanillaboost_recspin_handleboost_hi", "0.5", CV_NETVAR|CV_CHEAT|CV_FLOAT|CV_GUARD, CV_Unsigned, NULL); consvar_t cv_kartstacking_recspin_handleboost_hi = CVAR_INIT ("vanillaboost_recspin_handleboost_hi", "0.5", CV_NETVAR|CV_CHEAT|CV_FLOAT|CV_GUARD, CV_Unsigned, NULL);

View file

@ -2934,8 +2934,7 @@ static void K_GetKartBoostPower(player_t *player)
{ {
K_DoBoost(player, SSMTSPEEDBOOST, SSMTACCELBOOST, SSMTHANDLEBOOST, false, true); // + 10% top speed, + ?% acceleration K_DoBoost(player, SSMTSPEEDBOOST, SSMTACCELBOOST, SSMTHANDLEBOOST, false, true); // + 10% top speed, + ?% acceleration
} }
else if (player->pflags & PF_RECOVERYSPIN)
if ((player->pflags & PF_RECOVERYSPIN))
{ {
if (player->flashing || player->recoverydashcharge >= TICRATE) if (player->flashing || player->recoverydashcharge >= TICRATE)
{ {
@ -9907,7 +9906,7 @@ static void K_KartSlipdash(player_t *player, boolean onground)
static boolean K_PlayerWantsRecoverySpin(player_t *player) static boolean K_PlayerWantsRecoverySpin(player_t *player)
{ {
return ((player->cmd.buttons & BT_ACCELERATE) && (player->cmd.buttons & BT_BRAKE) && !(player->cmd.buttons & BT_DRIFT)); return ((player->cmd.buttons & BT_ACCELERATE) && (player->cmd.buttons & BT_BRAKE) && (!(player->cmd.buttons & BT_DRIFT)));
} }
static boolean K_PlayerCanStartRecoverySpin(player_t *player) static boolean K_PlayerCanStartRecoverySpin(player_t *player)
@ -9931,112 +9930,29 @@ static void K_RecoveryDash(player_t *player)
{ {
player->wipeoutslow = player->spinouttimer; player->wipeoutslow = player->spinouttimer;
} }
if ((player->pflags & PF_RECOVERYSPIN) && player->forcedtopspeed == 0 && player->speed >= 10*player->mo->scale)
{
player->pflags &= ~PF_RECOVERYSPIN;
player->forcedtopspeed = 0;
player->recoverydashcharge = 0;
}
if (K_PlayerCanRecoverySpin(player)) if (K_PlayerCanRecoverySpin(player))
{ {
if (K_PlayerWantsRecoverySpin(player) && K_PlayerCanStartRecoverySpin(player)) if (K_PlayerWantsRecoverySpin(player) && K_PlayerCanStartRecoverySpin(player))
{ {
player->pflags |= PF_RECOVERYSPIN; player->pflags |= PF_RECOVERYSPIN;
player->forcedtopspeed = cv_kartrecoverydash_spinspeed.value + 8;
S_StartSound(player->mo, sfx_cdfm20); S_StartSound(player->mo, sfx_cdfm20);
} }
if (player->pflags & PF_RECOVERYSPIN) if (player->pflags & PF_RECOVERYSPIN)
{ {
if ((player->cmd.buttons & BT_ACCELERATE) && (player->cmd.buttons & BT_BRAKE)) if (!((player->cmd.buttons & BT_ACCELERATE) && (player->cmd.buttons & BT_BRAKE)))
{
player->forcedtopspeed = cv_kartrecoverydash_spinspeed.value + 8;
if (P_IsObjectOnGround(player->mo))
{
player->recoverydashcharge += 1;
K_SpawnWipeoutTrail(player->mo, (player->recoverydashcharge < 3*TICRATE/2));
if (leveltime % 6 == 0)
{
if (player->recoverydashcharge < 2*TICRATE)
{
S_StartSound(player->mo, sfx_s225);
}
}
if (leveltime % 4 == 0)
{
fixed_t newx;
fixed_t newy;
mobj_t *skid;
angle_t travelangle;
travelangle = player->mo->angle;
for (INT32 i = 0; i < 2; i++)
{
newx = P_ReturnThrustX(player->mo, travelangle + ((i&1) ? -1 : 1)*ANGLE_135, FixedMul(28*FRACUNIT, player->mo->scale));
newy = P_ReturnThrustY(player->mo, travelangle + ((i&1) ? -1 : 1)*ANGLE_135, FixedMul(28*FRACUNIT, player->mo->scale));
skid = P_SpawnMobjFromMobj(player->mo, newx, newy, (10*player->mo->scale), MT_OVERLAY);
P_SetTarget(&skid->target, player->mo);
skid->sprxoff = newx;
skid->spryoff = newy;
skid->sprzoff = (10*player->mo->scale);
P_SetScale(skid, player->mo->scale);
skid->destscale = player->mo->destscale;
skid->scalespeed = player->mo->scalespeed;
skid->movefactor = FRACUNIT;
skid->angle = travelangle;
P_SetMobjState(skid, S_RECSPIN_SKID);
K_MatchGenericExtraFlags(skid, player->mo);
if (player->recoverydashcharge >= 2*TICRATE)
{
skid->renderflags |= RF_TRANS20;
}
else
{
skid->renderflags |= RF_TRANS40;
}
if (i) skid->renderflags |= RF_HORIZONTALFLIP;
}
}
}
if (player->recoverydashcharge >= 2*TICRATE)
{
if (player->recoverydashcharge == 2*TICRATE)
{
S_StartSound(player->mo, sfx_s3ka2);
}
if (leveltime & 1)
{
fixed_t newx;
fixed_t newy;
mobj_t *spark;
angle_t travelangle, sparkangle;
travelangle = player->mo->angle;
sparkangle = R_PointToAngle2(0, 0, player->mo->momx, player->mo->momy);
for (INT32 i = 0; i < 2; i++)
{
newx = player->mo->x + P_ReturnThrustX(player->mo, travelangle + ((i&1) ? -1 : 1)*ANGLE_135, FixedMul(32*FRACUNIT, player->mo->scale));
newy = player->mo->y + P_ReturnThrustY(player->mo, travelangle + ((i&1) ? -1 : 1)*ANGLE_135, FixedMul(32*FRACUNIT, player->mo->scale));
spark = P_SpawnMobj(newx, newy, player->mo->z, MT_DRIFTSPARK);
spark->momx = player->mo->momx/2;
spark->momy = player->mo->momy/2;
P_SetTarget(&spark->target, player->mo);
spark->angle = sparkangle;
spark->color = SKINCOLOR_WHITE;
if (player->recoverydashcharge >= 2*TICRATE + TICRATE/4)
{
P_SetMobjState(spark, S_DRIFTSPARK_B1);
}
else
{
P_SetMobjState(spark, S_DRIFTSPARK_A1);
}
K_MatchGenericExtraFlags(spark, player->mo);
}
}
}
}
else
{ {
player->pflags &= ~PF_RECOVERYSPIN; player->pflags &= ~PF_RECOVERYSPIN;
player->forcedtopspeed = 0; player->forcedtopspeed = 0;
player->tiregrease = 2*TICRATE;
if (player->recoverydashcharge >= 2*TICRATE && (player->cmd.buttons & BT_ACCELERATE)) if (player->recoverydashcharge >= 2*TICRATE && (player->cmd.buttons & BT_ACCELERATE))
{ {
player->outrun = TICRATE/4; player->outrun = TICRATE/4;
@ -10046,6 +9962,97 @@ static void K_RecoveryDash(player_t *player)
K_SpawnDashDustRelease(player, true); K_SpawnDashDustRelease(player, true);
} }
player->recoverydashcharge = 0; player->recoverydashcharge = 0;
return;
}
player->forcedtopspeed = cv_kartrecoverydash_spinspeed.value + 8;
if (P_IsObjectOnGround(player->mo))
{
player->recoverydashcharge += 1;
K_SpawnWipeoutTrail(player->mo, (player->recoverydashcharge < 3*TICRATE/2));
if (leveltime % 6 == 0)
{
if (player->recoverydashcharge < 2*TICRATE)
{
S_StartSound(player->mo, sfx_s225);
}
}
if (leveltime % 4 == 0)
{
fixed_t newx;
fixed_t newy;
mobj_t *skid;
angle_t travelangle;
travelangle = player->mo->angle;
for (INT32 i = 0; i < 2; i++)
{
newx = P_ReturnThrustX(player->mo, travelangle + ((i&1) ? -1 : 1)*ANGLE_135, FixedMul(28*FRACUNIT, player->mo->scale));
newy = P_ReturnThrustY(player->mo, travelangle + ((i&1) ? -1 : 1)*ANGLE_135, FixedMul(28*FRACUNIT, player->mo->scale));
skid = P_SpawnMobjFromMobj(player->mo, newx, newy, (10*player->mo->scale), MT_OVERLAY);
P_SetTarget(&skid->target, player->mo);
skid->sprxoff = newx;
skid->spryoff = newy;
skid->sprzoff = (10*player->mo->scale);
P_SetScale(skid, player->mo->scale);
skid->destscale = player->mo->destscale;
skid->scalespeed = player->mo->scalespeed;
skid->movefactor = FRACUNIT;
skid->angle = travelangle;
P_SetMobjState(skid, S_RECSPIN_SKID);
K_MatchGenericExtraFlags(skid, player->mo);
if (player->recoverydashcharge >= 2*TICRATE)
{
skid->renderflags |= RF_TRANS20;
}
else
{
skid->renderflags |= RF_TRANS40;
}
if (i) skid->renderflags |= RF_HORIZONTALFLIP;
}
}
}
if (player->recoverydashcharge >= 2*TICRATE)
{
if (player->recoverydashcharge == 2*TICRATE)
S_StartSound(player->mo, sfx_s3ka2);
if (leveltime & 1)
{
fixed_t newx;
fixed_t newy;
mobj_t *spark;
angle_t travelangle, sparkangle;
travelangle = player->mo->angle;
sparkangle = R_PointToAngle2(0, 0, player->mo->momx, player->mo->momy);
for (INT32 i = 0; i < 2; i++)
{
newx = player->mo->x + P_ReturnThrustX(player->mo, travelangle + ((i&1) ? -1 : 1)*ANGLE_135, FixedMul(32*FRACUNIT, player->mo->scale));
newy = player->mo->y + P_ReturnThrustY(player->mo, travelangle + ((i&1) ? -1 : 1)*ANGLE_135, FixedMul(32*FRACUNIT, player->mo->scale));
spark = P_SpawnMobj(newx, newy, player->mo->z, MT_DRIFTSPARK);
spark->momx = player->mo->momx/2;
spark->momy = player->mo->momy/2;
P_SetTarget(&spark->target, player->mo);
spark->angle = sparkangle;
spark->color = SKINCOLOR_WHITE;
if (player->recoverydashcharge >= 2*TICRATE + TICRATE/4)
{
P_SetMobjState(spark, S_DRIFTSPARK_B1);
}
else
{
P_SetMobjState(spark, S_DRIFTSPARK_A1);
}
K_MatchGenericExtraFlags(spark, player->mo);
}
}
} }
} }
} }