Rearrange P_PlayerThink to make some things occur even in Hitlag

Notably REALTIME - prevents the timer stopping when you get hit, but also:
- Typing indicator
- Airtime tracking
- Kickstart accel
- No Contesting due to racecountdown
- Spectator data wipe
- Stronger preventative measure for possible finish line multi-hit events
This commit is contained in:
toaster 2022-10-15 16:29:53 +01:00 committed by GenericHeroGuy
parent eeafd2bcc0
commit 50721175ce

View file

@ -3855,8 +3855,6 @@ void P_PlayerThink(player_t *player)
player->old_drawangle = player->drawangle;
player->pflags &= ~PF_HITFINISHLINE;
if (player->awayviewmobj && P_MobjWasRemoved(player->awayviewmobj))
{
P_SetTarget(&player->awayviewmobj, NULL); // remove awayviewmobj asap if invalid
@ -4040,29 +4038,6 @@ void P_PlayerThink(player_t *player)
}
}
// check water content, set stuff in mobj
P_MobjCheckWater(player->mo);
#ifndef SECTORSPECIALSAFTERTHINK
if (player->onconveyor != 1 || !P_IsObjectOnGround(player->mo))
player->onconveyor = 0;
// check special sectors : damage & secrets
if (!player->spectator)
P_PlayerInSpecialSector(player);
#endif
if (player->playerstate == PST_DEAD)
{
if (player->spectator)
player->mo->renderflags |= RF_GHOSTLY;
else
player->mo->renderflags &= ~RF_GHOSTLYMASK;
P_DeathThink(player);
LUA_HookPlayer(player, HOOK(PlayerThink));
return;
}
// Make sure spectators always have a score and ring count of 0.
if (player->spectator)
{
@ -4163,8 +4138,91 @@ void P_PlayerThink(player_t *player)
}
}
}
if ((netgame || multiplayer) && player->spectator && cmd->buttons & BT_ATTACK && !player->flashing)
if (cmd->flags & TICCMD_TYPING)
{
/*
typing_duration is slow to start and slow to stop.
typing_timer counts down a grace period before the player is not
actually considered typing anymore.
*/
if (cmd->flags & TICCMD_KEYSTROKE)
{
/* speed up if we are typing quickly! */
if (player->typing_duration > 0 && player->typing_timer > 12)
{
if (player->typing_duration < 16)
{
player->typing_duration = 24;
}
else
{
/* slows down a tiny bit as it approaches the next dot */
const UINT8 step = (((player->typing_duration + 15) & ~15) -
player->typing_duration) / 2;
player->typing_duration += max(step, 4);
}
}
player->typing_timer = 15;
}
else if (player->typing_timer > 0)
{
player->typing_timer--;
}
/* if we are in the grace period (including currently typing) */
if (player->typing_timer + player->typing_duration > 0)
{
/* always end the cycle on two dots */
if (player->typing_timer == 0 &&
(player->typing_duration < 16 || player->typing_duration == 40))
{
player->typing_duration = 0;
}
else if (player->typing_duration < 63)
{
player->typing_duration++;
}
else
{
player->typing_duration = 16;
}
}
}
else
{
player->typing_timer = 0;
player->typing_duration = 0;
}
player->pflags &= ~PF_HITFINISHLINE;
// check water content, set stuff in mobj
P_MobjCheckWater(player->mo);
#ifndef SECTORSPECIALSAFTERTHINK
if (player->onconveyor != 1 || !P_IsObjectOnGround(player->mo))
player->onconveyor = 0;
// check special sectors : damage & secrets
if (!player->spectator)
P_PlayerInSpecialSector(player);
#endif
if (player->playerstate == PST_DEAD)
{
if (player->spectator)
player->mo->renderflags |= RF_GHOSTLY;
else
player->mo->renderflags &= ~RF_GHOSTLYMASK;
P_DeathThink(player);
LUA_HookPlayer(player, HOOK(PlayerThink));
return;
}
if ((netgame || multiplayer) && player->spectator && !player->bot && cmd->buttons & BT_ATTACK && !player->flashing)
{
player->pflags ^= PF_WANTSTOJOIN;
player->flashing = TICRATE/2 + 1;
@ -4281,64 +4339,6 @@ void P_PlayerThink(player_t *player)
player->mo->renderflags &= ~RF_DONTDRAW;
}
if (cmd->flags & TICCMD_TYPING)
{
/*
typing_duration is slow to start and slow to stop.
typing_timer counts down a grace period before the player is not
actually considered typing anymore.
*/
if (cmd->flags & TICCMD_KEYSTROKE)
{
/* speed up if we are typing quickly! */
if (player->typing_duration > 0 && player->typing_timer > 12)
{
if (player->typing_duration < 16)
{
player->typing_duration = 24;
}
else
{
/* slows down a tiny bit as it approaches the next dot */
const UINT8 step = (((player->typing_duration + 15) & ~15) -
player->typing_duration) / 2;
player->typing_duration += max(step, 4);
}
}
player->typing_timer = 15;
}
else if (player->typing_timer > 0)
{
player->typing_timer--;
}
/* if we are in the grace period (including currently typing) */
if (player->typing_timer + player->typing_duration > 0)
{
/* always end the cycle on two dots */
if (player->typing_timer == 0 &&
(player->typing_duration < 16 || player->typing_duration == 40))
{
player->typing_duration = 0;
}
else if (player->typing_duration < 63)
{
player->typing_duration++;
}
else
{
player->typing_duration = 16;
}
}
}
else
{
player->typing_timer = 0;
player->typing_duration = 0;
}
K_KartPlayerThink(player, cmd); // SRB2kart
DoABarrelRoll(player);