Experimental rings rebalance
Ring Sting is commented out. Item Boxes give 3 rings for first, 5 for middle position and 10 for back. The Super ring item gives 5 for first, 10 for middle, 15 for back.
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4eb0901ff7
4 changed files with 34 additions and 7 deletions
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@ -573,13 +573,13 @@ static BlockItReturn_t K_FindObjectsForNudging(mobj_t *thing)
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break;
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}
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// Ring Sting
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else if (K_PlayerAttackSteer(thing, side, 20,
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/*else if (K_PlayerAttackSteer(thing, side, 20,
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thing->player->rings <= 0,
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globalsmuggle.botmo->player->rings <= 0
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))
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{
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break;
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}
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}*/
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else
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{
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// After ALL of that, we can do standard bumping
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@ -912,7 +912,7 @@ boolean K_PvPTouchDamage(mobj_t *t1, mobj_t *t2)
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}
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}
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if (!ringsdisabled) // Ring sting, this is a bit more unique
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/*if (!ringsdisabled) // Ring sting, this is a bit more unique
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{
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t1Condition = (K_GetShieldFromItem(t2->player->itemtype) == KSHIELD_NONE);
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t2Condition = (K_GetShieldFromItem(t1->player->itemtype) == KSHIELD_NONE);
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@ -940,7 +940,7 @@ boolean K_PvPTouchDamage(mobj_t *t1, mobj_t *t2)
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}
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return (stungT1 || stungT2);
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}
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}*/
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return false;
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}
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17
src/k_kart.c
17
src/k_kart.c
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@ -6920,7 +6920,7 @@ void K_KartPlayerThink(player_t *player, ticcmd_t *cmd)
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}
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}
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if (gametype == GT_RACE && player->rings <= 0 && !ringsdisabled) // spawn ring debt indicator
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/*if (gametype == GT_RACE && player->rings <= 0 && !ringsdisabled) // spawn ring debt indicator
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{
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mobj_t *debtflag = P_SpawnMobj(player->mo->x + player->mo->momx, player->mo->y + player->mo->momy,
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player->mo->z + P_GetMobjZMovement(player->mo) + player->mo->height + (24*player->mo->scale), MT_THOK);
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@ -6938,7 +6938,7 @@ void K_KartPlayerThink(player_t *player, ticcmd_t *cmd)
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debtflag->fuse = 2;
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debtflag->renderflags = K_GetPlayerDontDrawFlag(player);
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}
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}*/
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}
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if (player->itemtype == KITEM_NONE)
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@ -9674,7 +9674,18 @@ void K_MoveKartPlayer(player_t *player, boolean onground)
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case KITEM_SUPERRING:
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if (ATTACK_IS_DOWN && !HOLDING_ITEM && NO_HYUDORO)
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{
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K_AwardPlayerRings(player, 15, true);
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SINT8 awardamount = 15;
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if (player->position == 1)
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{
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awardamount = 5;
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}
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else if(!K_IsPlayerLosing(player))
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{
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awardamount = 10;
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}
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K_AwardPlayerRings(player, awardamount, true);
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player->itemamount--;
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}
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break;
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@ -13017,6 +13017,22 @@ void A_ItemPop(mobj_t *actor)
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if (!((gametyperules & GTR_BUMPERS) && actor->target->player->bumper <= 0))
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actor->target->player->itemroulette = 1;
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// Let Ring-less maps in on the rings fun as well!
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if (!ringsdisabled)
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{
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SINT8 awardamount = 10;
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if (actor->target->player->position == 1)
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{
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awardamount = 3;
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}
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else if(!K_IsPlayerLosing(actor->target->player))
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{
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awardamount = 5;
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}
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K_AwardPlayerRings(actor->target->player, awardamount, false);
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}
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remains->flags2 &= ~MF2_AMBUSH;
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// Here at mapload in battle?
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