Ensure good respawn angle from fallback

This commit is contained in:
NepDisk 2025-05-15 11:57:45 -04:00
parent 378d887a5c
commit 4e42d1ac75

View file

@ -8794,7 +8794,7 @@ void K_SetRespawnAtNextWaypoint(player_t * player)
if (K_GetWaypointIsFinishline(oopisepoint->nextwaypoints[i]))
{
// Please don't spawn over the line.
currentwaypoint = oopisepoint->nextwaypoints[i];
safewaypoint = oopisepoint->nextwaypoints[i];
break;
}
@ -8803,6 +8803,8 @@ void K_SetRespawnAtNextWaypoint(player_t * player)
}
}
oopisepoint = safewaypoint;
if ((oopisepoint->prevwaypoints != NULL) && (oopisepoint->numprevwaypoints > 0))
{
for (i = 0; i < oopisepoint->numprevwaypoints; i++)