From 4cfc61745e12842682c32d195f67e189900bea33 Mon Sep 17 00:00:00 2001 From: GenericHeroGuy Date: Sat, 10 Jan 2026 23:38:35 +0100 Subject: [PATCH] Maybe don't do player-specific bounce logic unless both mobjs are players --- src/p_map.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/p_map.c b/src/p_map.c index 6fd112e49..1d4974e4e 100644 --- a/src/p_map.c +++ b/src/p_map.c @@ -2231,7 +2231,7 @@ boolean P_CheckPosition(mobj_t *thing, fixed_t x, fixed_t y, TryMoveResult_t *re mobj_t *mo1 = thing, *mo2 = g_tm.hitthing; boolean stomp = false; - if (mo2->player != NULL) + if (mo1->player != NULL && mo2->player != NULL) // bounce when players collide { if (P_IsObjectOnGround(mo2) && mo1->momz < 0) {