Move driftjitter cvars to weaponpref

This commit is contained in:
Anonimus 2025-09-12 17:13:21 -04:00
parent 12be394af2
commit 4cd813575c
4 changed files with 25 additions and 24 deletions

View file

@ -277,9 +277,6 @@ static CV_PossibleValue_t sleeping_cons_t[] = {{0, "MIN"}, {1000/TICRATE, "MAX"}
static CV_PossibleValue_t pause_cons_t[] = {{0, "Server"}, {1, "All"}, {0, NULL}};
// Jon's lament
static CV_PossibleValue_t driftjitter_cons_t[] = {{0, "SRB2Kart"}, {1, "Ring Racers"}, {0, NULL}};
static consvar_t cv_dummyconsvar = CVAR_INIT ("dummyconsvar", "Off", CV_CALL|CV_NOSHOWHELP, CV_OnOff, DummyConsvar_OnChange);
consvar_t cv_restrictskinchange = CVAR_INIT ("restrictskinchange", "No", CV_NETVAR|CV_CHEAT, CV_YesNo, NULL);
@ -383,14 +380,6 @@ consvar_t cv_joyscale[MAXSPLITSCREENPLAYERS] = { //Alam: Dummy for save
};
#endif
// Drift jitter settings.
consvar_t cv_jitterlegacy[MAXSPLITSCREENPLAYERS] = {
CVAR_INIT ("driftjitter", "Ring Racers", CV_SAVE|CV_CALL|CV_NOINIT, driftjitter_cons_t, Jitter_OnChange),
CVAR_INIT ("driftjitter2", "Ring Racers", CV_SAVE|CV_CALL|CV_NOINIT, driftjitter_cons_t, Jitter2_OnChange),
CVAR_INIT ("driftjitter3", "Ring Racers", CV_SAVE|CV_CALL|CV_NOINIT, driftjitter_cons_t, Jitter3_OnChange),
CVAR_INIT ("driftjitter4", "Ring Racers", CV_SAVE|CV_CALL|CV_NOINIT, driftjitter_cons_t, Jitter4_OnChange)
};
// SRB2kart
consvar_t cv_sneaker = CVAR_INIT ("sneaker", "On", CV_NETVAR|CV_CHEAT, CV_OnOff, NULL);
consvar_t cv_rocketsneaker = CVAR_INIT ("rocketsneaker", "On", CV_NETVAR|CV_CHEAT, CV_OnOff, NULL);
@ -1728,8 +1717,7 @@ static void SendNameAndColor(UINT8 n)
&& cv_playercolor[n].value == player->skincolor
&& !strcmp(cv_skin[n].string, skins[player->skin].name)
&& cv_follower[n].value == player->followerskin
&& cv_followercolor[n].value == player->followercolor
&& ((boolean)((!cv_jitterlegacy[n].value) & 1)) == player->jitterlegacy)
&& cv_followercolor[n].value == player->followercolor)
return;
player->availabilities = R_GetSkinAvailabilities();
@ -1756,10 +1744,6 @@ static void SendNameAndColor(UINT8 n)
player->followercolor = cv_followercolor[n].value;
// Player jittering. Can't netsynch for hopefully obvious reasons.
// Inverted to prevent tedium.
player->jitterlegacy = (boolean)((!cv_jitterlegacy[n].value) & 1);
if (metalrecording && n == 0)
{ // Starring Metal Sonic as themselves, obviously.
SetPlayerSkinByNum(playernum, 5);
@ -1815,7 +1799,6 @@ static void SendNameAndColor(UINT8 n)
WRITEUINT16(p, (UINT16)cv_skin[n].value);
WRITESINT8(p, (SINT8)cv_follower[n].value);
WRITEUINT16(p, (UINT16)cv_followercolor[n].value);
WRITEUINT8(p, (UINT8)((!cv_jitterlegacy[n].value) & 1));
SendNetXCmdForPlayer(n, XD_NAMEANDCOLOR, buf, p - buf);
}
@ -1827,7 +1810,6 @@ static void Got_NameAndColor(UINT8 **cp, INT32 playernum)
UINT16 color, followercolor;
UINT16 skin;
SINT8 follower;
boolean jitterlegacy;
SINT8 localplayer = -1;
UINT16 i;
@ -1858,7 +1840,6 @@ static void Got_NameAndColor(UINT8 **cp, INT32 playernum)
skin = READUINT16(*cp);
follower = READSINT8(*cp);
followercolor = READUINT16(*cp);
jitterlegacy = READUINT8(*cp);
// set name
if (player_name_changes[playernum] < MAXNAMECHANGES)
@ -1867,9 +1848,6 @@ static void Got_NameAndColor(UINT8 **cp, INT32 playernum)
SetPlayerName(playernum, name);
}
// Set jitter
p->jitterlegacy = jitterlegacy;
// set color
p->skincolor = color % numskincolors;
if (p->mo)
@ -1960,6 +1938,7 @@ enum {
WP_KICKSTARTACCEL = 1<<0,
WP_SHRINKME = 1<<1,
WP_FLIPCAM = 1<<2,
WP_LEGACYJITTER = 1<<3
};
void WeaponPref_Send(UINT8 ssplayer)
@ -1975,6 +1954,9 @@ void WeaponPref_Send(UINT8 ssplayer)
if (cv_flipcam[ssplayer].value)
prefs |= WP_FLIPCAM;
if (!(cv_jitterlegacy[ssplayer].value))
prefs |= WP_LEGACYJITTER;
UINT8 buf[2];
buf[0] = prefs;
buf[1] = cv_mindelay.value;
@ -1997,6 +1979,9 @@ void WeaponPref_Save(UINT8 **cp, INT32 playernum)
if (player->pflags & PF_FLIPCAM)
prefs |= WP_FLIPCAM;
if (player->jitterlegacy)
prefs |= WP_LEGACYJITTER;
WRITEUINT8(*cp, prefs);
}
@ -2007,6 +1992,7 @@ void WeaponPref_Parse(UINT8 **cp, INT32 playernum)
UINT8 prefs = READUINT8(*cp);
player->pflags &= ~(PF_KICKSTARTACCEL|PF_SHRINKME|PF_FLIPCAM);
player->jitterlegacy = false;
if (prefs & WP_KICKSTARTACCEL)
player->pflags |= PF_KICKSTARTACCEL;
@ -2017,6 +2003,9 @@ void WeaponPref_Parse(UINT8 **cp, INT32 playernum)
if (prefs & WP_FLIPCAM)
player->pflags |= PF_FLIPCAM;
if (prefs & WP_LEGACYJITTER)
player->jitterlegacy = true;
if (leveltime < 2)
{
// BAD HACK: No other place I tried to slot this in

View file

@ -29,7 +29,6 @@ extern consvar_t cv_playercolor[MAXSPLITSCREENPLAYERS];
extern consvar_t cv_skin[MAXSPLITSCREENPLAYERS];
extern consvar_t cv_follower[MAXSPLITSCREENPLAYERS];
extern consvar_t cv_followercolor[MAXSPLITSCREENPLAYERS];
extern consvar_t cv_jitterlegacy[MAXSPLITSCREENPLAYERS];
// preferred number of players
extern consvar_t cv_splitplayers;

View file

@ -442,6 +442,17 @@ consvar_t cv_shrinkme[MAXSPLITSCREENPLAYERS] = {
CVAR_INIT ("shrinkme4", "Off", CV_CALL, CV_OnOff, weaponPrefChange4)
};
// Jon's lament
static CV_PossibleValue_t driftjitter_cons_t[] = {{0, "SRB2Kart"}, {1, "Ring Racers"}, {0, NULL}};
// Drift jitter settings.
consvar_t cv_jitterlegacy[MAXSPLITSCREENPLAYERS] = {
CVAR_INIT ("driftjitter", "Ring Racers", CV_SAVE|CV_CALL|CV_NOINIT, driftjitter_cons_t, weaponPrefChange),
CVAR_INIT ("driftjitter2", "Ring Racers", CV_SAVE|CV_CALL|CV_NOINIT, driftjitter_cons_t, weaponPrefChange),
CVAR_INIT ("driftjitter3", "Ring Racers", CV_SAVE|CV_CALL|CV_NOINIT, driftjitter_cons_t, weaponPrefChange),
CVAR_INIT ("driftjitter4", "Ring Racers", CV_SAVE|CV_CALL|CV_NOINIT, driftjitter_cons_t, weaponPrefChange)
};
static CV_PossibleValue_t zerotoone_cons_t[] = {{0, "MIN"}, {FRACUNIT, "MAX"}, {0, NULL}};
consvar_t cv_deadzone[MAXSPLITSCREENPLAYERS] = {
CVAR_INIT ("deadzone", "0.25", CV_FLOAT|CV_SAVE, zerotoone_cons_t, NULL),

View file

@ -78,6 +78,8 @@ extern consvar_t cv_invertmouse;
extern consvar_t cv_kickstartaccel[MAXSPLITSCREENPLAYERS];
extern consvar_t cv_shrinkme[MAXSPLITSCREENPLAYERS];
extern consvar_t cv_jitterlegacy[MAXSPLITSCREENPLAYERS];
extern consvar_t cv_deadzone[MAXSPLITSCREENPLAYERS];
extern consvar_t cv_deadzonestyle[MAXSPLITSCREENPLAYERS];