Move driftjitter cvars to weaponpref
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12be394af2
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4cd813575c
4 changed files with 25 additions and 24 deletions
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@ -277,9 +277,6 @@ static CV_PossibleValue_t sleeping_cons_t[] = {{0, "MIN"}, {1000/TICRATE, "MAX"}
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static CV_PossibleValue_t pause_cons_t[] = {{0, "Server"}, {1, "All"}, {0, NULL}};
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// Jon's lament
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static CV_PossibleValue_t driftjitter_cons_t[] = {{0, "SRB2Kart"}, {1, "Ring Racers"}, {0, NULL}};
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static consvar_t cv_dummyconsvar = CVAR_INIT ("dummyconsvar", "Off", CV_CALL|CV_NOSHOWHELP, CV_OnOff, DummyConsvar_OnChange);
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consvar_t cv_restrictskinchange = CVAR_INIT ("restrictskinchange", "No", CV_NETVAR|CV_CHEAT, CV_YesNo, NULL);
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@ -383,14 +380,6 @@ consvar_t cv_joyscale[MAXSPLITSCREENPLAYERS] = { //Alam: Dummy for save
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};
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#endif
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// Drift jitter settings.
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consvar_t cv_jitterlegacy[MAXSPLITSCREENPLAYERS] = {
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CVAR_INIT ("driftjitter", "Ring Racers", CV_SAVE|CV_CALL|CV_NOINIT, driftjitter_cons_t, Jitter_OnChange),
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CVAR_INIT ("driftjitter2", "Ring Racers", CV_SAVE|CV_CALL|CV_NOINIT, driftjitter_cons_t, Jitter2_OnChange),
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CVAR_INIT ("driftjitter3", "Ring Racers", CV_SAVE|CV_CALL|CV_NOINIT, driftjitter_cons_t, Jitter3_OnChange),
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CVAR_INIT ("driftjitter4", "Ring Racers", CV_SAVE|CV_CALL|CV_NOINIT, driftjitter_cons_t, Jitter4_OnChange)
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};
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// SRB2kart
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consvar_t cv_sneaker = CVAR_INIT ("sneaker", "On", CV_NETVAR|CV_CHEAT, CV_OnOff, NULL);
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consvar_t cv_rocketsneaker = CVAR_INIT ("rocketsneaker", "On", CV_NETVAR|CV_CHEAT, CV_OnOff, NULL);
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@ -1728,8 +1717,7 @@ static void SendNameAndColor(UINT8 n)
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&& cv_playercolor[n].value == player->skincolor
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&& !strcmp(cv_skin[n].string, skins[player->skin].name)
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&& cv_follower[n].value == player->followerskin
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&& cv_followercolor[n].value == player->followercolor
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&& ((boolean)((!cv_jitterlegacy[n].value) & 1)) == player->jitterlegacy)
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&& cv_followercolor[n].value == player->followercolor)
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return;
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player->availabilities = R_GetSkinAvailabilities();
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@ -1756,10 +1744,6 @@ static void SendNameAndColor(UINT8 n)
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player->followercolor = cv_followercolor[n].value;
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// Player jittering. Can't netsynch for hopefully obvious reasons.
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// Inverted to prevent tedium.
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player->jitterlegacy = (boolean)((!cv_jitterlegacy[n].value) & 1);
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if (metalrecording && n == 0)
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{ // Starring Metal Sonic as themselves, obviously.
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SetPlayerSkinByNum(playernum, 5);
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@ -1815,7 +1799,6 @@ static void SendNameAndColor(UINT8 n)
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WRITEUINT16(p, (UINT16)cv_skin[n].value);
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WRITESINT8(p, (SINT8)cv_follower[n].value);
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WRITEUINT16(p, (UINT16)cv_followercolor[n].value);
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WRITEUINT8(p, (UINT8)((!cv_jitterlegacy[n].value) & 1));
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SendNetXCmdForPlayer(n, XD_NAMEANDCOLOR, buf, p - buf);
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}
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@ -1827,7 +1810,6 @@ static void Got_NameAndColor(UINT8 **cp, INT32 playernum)
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UINT16 color, followercolor;
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UINT16 skin;
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SINT8 follower;
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boolean jitterlegacy;
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SINT8 localplayer = -1;
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UINT16 i;
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@ -1858,7 +1840,6 @@ static void Got_NameAndColor(UINT8 **cp, INT32 playernum)
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skin = READUINT16(*cp);
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follower = READSINT8(*cp);
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followercolor = READUINT16(*cp);
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jitterlegacy = READUINT8(*cp);
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// set name
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if (player_name_changes[playernum] < MAXNAMECHANGES)
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@ -1867,9 +1848,6 @@ static void Got_NameAndColor(UINT8 **cp, INT32 playernum)
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SetPlayerName(playernum, name);
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}
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// Set jitter
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p->jitterlegacy = jitterlegacy;
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// set color
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p->skincolor = color % numskincolors;
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if (p->mo)
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@ -1960,6 +1938,7 @@ enum {
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WP_KICKSTARTACCEL = 1<<0,
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WP_SHRINKME = 1<<1,
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WP_FLIPCAM = 1<<2,
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WP_LEGACYJITTER = 1<<3
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};
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void WeaponPref_Send(UINT8 ssplayer)
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@ -1975,6 +1954,9 @@ void WeaponPref_Send(UINT8 ssplayer)
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if (cv_flipcam[ssplayer].value)
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prefs |= WP_FLIPCAM;
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if (!(cv_jitterlegacy[ssplayer].value))
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prefs |= WP_LEGACYJITTER;
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UINT8 buf[2];
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buf[0] = prefs;
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buf[1] = cv_mindelay.value;
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@ -1997,6 +1979,9 @@ void WeaponPref_Save(UINT8 **cp, INT32 playernum)
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if (player->pflags & PF_FLIPCAM)
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prefs |= WP_FLIPCAM;
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if (player->jitterlegacy)
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prefs |= WP_LEGACYJITTER;
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WRITEUINT8(*cp, prefs);
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}
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@ -2007,6 +1992,7 @@ void WeaponPref_Parse(UINT8 **cp, INT32 playernum)
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UINT8 prefs = READUINT8(*cp);
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player->pflags &= ~(PF_KICKSTARTACCEL|PF_SHRINKME|PF_FLIPCAM);
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player->jitterlegacy = false;
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if (prefs & WP_KICKSTARTACCEL)
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player->pflags |= PF_KICKSTARTACCEL;
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@ -2017,6 +2003,9 @@ void WeaponPref_Parse(UINT8 **cp, INT32 playernum)
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if (prefs & WP_FLIPCAM)
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player->pflags |= PF_FLIPCAM;
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if (prefs & WP_LEGACYJITTER)
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player->jitterlegacy = true;
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if (leveltime < 2)
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{
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// BAD HACK: No other place I tried to slot this in
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@ -29,7 +29,6 @@ extern consvar_t cv_playercolor[MAXSPLITSCREENPLAYERS];
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extern consvar_t cv_skin[MAXSPLITSCREENPLAYERS];
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extern consvar_t cv_follower[MAXSPLITSCREENPLAYERS];
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extern consvar_t cv_followercolor[MAXSPLITSCREENPLAYERS];
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extern consvar_t cv_jitterlegacy[MAXSPLITSCREENPLAYERS];
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// preferred number of players
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extern consvar_t cv_splitplayers;
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11
src/g_game.c
11
src/g_game.c
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@ -442,6 +442,17 @@ consvar_t cv_shrinkme[MAXSPLITSCREENPLAYERS] = {
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CVAR_INIT ("shrinkme4", "Off", CV_CALL, CV_OnOff, weaponPrefChange4)
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};
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// Jon's lament
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static CV_PossibleValue_t driftjitter_cons_t[] = {{0, "SRB2Kart"}, {1, "Ring Racers"}, {0, NULL}};
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// Drift jitter settings.
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consvar_t cv_jitterlegacy[MAXSPLITSCREENPLAYERS] = {
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CVAR_INIT ("driftjitter", "Ring Racers", CV_SAVE|CV_CALL|CV_NOINIT, driftjitter_cons_t, weaponPrefChange),
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CVAR_INIT ("driftjitter2", "Ring Racers", CV_SAVE|CV_CALL|CV_NOINIT, driftjitter_cons_t, weaponPrefChange),
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CVAR_INIT ("driftjitter3", "Ring Racers", CV_SAVE|CV_CALL|CV_NOINIT, driftjitter_cons_t, weaponPrefChange),
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CVAR_INIT ("driftjitter4", "Ring Racers", CV_SAVE|CV_CALL|CV_NOINIT, driftjitter_cons_t, weaponPrefChange)
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};
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static CV_PossibleValue_t zerotoone_cons_t[] = {{0, "MIN"}, {FRACUNIT, "MAX"}, {0, NULL}};
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consvar_t cv_deadzone[MAXSPLITSCREENPLAYERS] = {
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CVAR_INIT ("deadzone", "0.25", CV_FLOAT|CV_SAVE, zerotoone_cons_t, NULL),
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@ -78,6 +78,8 @@ extern consvar_t cv_invertmouse;
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extern consvar_t cv_kickstartaccel[MAXSPLITSCREENPLAYERS];
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extern consvar_t cv_shrinkme[MAXSPLITSCREENPLAYERS];
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extern consvar_t cv_jitterlegacy[MAXSPLITSCREENPLAYERS];
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extern consvar_t cv_deadzone[MAXSPLITSCREENPLAYERS];
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extern consvar_t cv_deadzonestyle[MAXSPLITSCREENPLAYERS];
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