tighten this now that we check stillness
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858a1979b6
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1 changed files with 3 additions and 3 deletions
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@ -1459,7 +1459,7 @@ vector3_t localgravityvectors[MAXSPLITSCREENPLAYERS];
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#define SmoothingHalfTime (0.01)
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// thresholds of trust for accel shakiness. less shakiness = more trust
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#define ShakinessMaxThreshold (50*FRACUNIT/100)
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#define ShakinessMinThreshold (40*FRACUNIT/100)
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#define ShakinessMinThreshold (1*FRACUNIT/100)
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// when we trust the accel a lot (the controller is "still"), how quickly do we correct our gravity vector?
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#define CorrectionStillRate (FRACUNIT)
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// when we don't trust the accel (the controller is "shaky"), how quickly do we correct our gravity vector?
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@ -1468,9 +1468,9 @@ vector3_t localgravityvectors[MAXSPLITSCREENPLAYERS];
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#define CorrectionGyroFactor (40*FRACUNIT/100)
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// thresholds for what's considered "close enough"
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#define CorrectionGyroMinThreshold (5*FRACUNIT/100)
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#define CorrectionGyroMaxThreshold (FRACUNIT/6)
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#define CorrectionGyroMaxThreshold (FRACUNIT/4)
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// no matter what, always apply a minimum of this much correction to our gravity vector
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#define CorrectionMinimumSpeed (10*FRACUNIT/100)
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#define CorrectionMinimumSpeed (1*FRACUNIT/100)
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// when holding the controller still (shaking and turning included), corrcet this quickly to resolve error
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#define CorrectionInstantRate (80*FRACUNIT/100)
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