diff --git a/src/g_game.c b/src/g_game.c index f2683e5ee..e731c51d1 100644 --- a/src/g_game.c +++ b/src/g_game.c @@ -1511,7 +1511,7 @@ vector3_t localgravityvectors[MAXSPLITSCREENPLAYERS]; #define CorrectionGyroMinThreshold (5*FRACUNIT/100) #define CorrectionGyroMaxThreshold (FRACUNIT/4) // no matter what, always apply a minimum of this much correction to our gravity vector -#define CorrectionMinimumSpeed (FRACUNIT/8) +#define CorrectionMinimumSpeed (FRACUNIT/6) void G_UpdateGamepadGravity(INT32 p, vector3_t gyro, vector3_t accel) {