Update g_game.c
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1 changed files with 1 additions and 1 deletions
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@ -1511,7 +1511,7 @@ vector3_t localgravityvectors[MAXSPLITSCREENPLAYERS];
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#define CorrectionGyroMinThreshold (5*FRACUNIT/100)
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#define CorrectionGyroMaxThreshold (FRACUNIT/4)
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// no matter what, always apply a minimum of this much correction to our gravity vector
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#define CorrectionMinimumSpeed (FRACUNIT/8)
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#define CorrectionMinimumSpeed (FRACUNIT/6)
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void G_UpdateGamepadGravity(INT32 p, vector3_t gyro, vector3_t accel)
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{
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