Update g_game.c

This commit is contained in:
minenice55 2026-02-26 22:53:35 -05:00
parent 2389b64803
commit 4bc182901f

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@ -1511,7 +1511,7 @@ vector3_t localgravityvectors[MAXSPLITSCREENPLAYERS];
#define CorrectionGyroMinThreshold (5*FRACUNIT/100)
#define CorrectionGyroMaxThreshold (FRACUNIT/4)
// no matter what, always apply a minimum of this much correction to our gravity vector
#define CorrectionMinimumSpeed (FRACUNIT/8)
#define CorrectionMinimumSpeed (FRACUNIT/6)
void G_UpdateGamepadGravity(INT32 p, vector3_t gyro, vector3_t accel)
{