Merge branch 'speedy-savestate' into 'master'
Don't reload level on gamestate resend See merge request KartKrew/Kart!2225
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1 changed files with 14 additions and 3 deletions
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@ -5344,6 +5344,8 @@ FUNCINLINE static ATTRINLINE boolean P_NetUnArchiveMisc(savebuffer_t *save, bool
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size_t i;
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size_t numTasks;
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const INT16 prevgamemap = gamemap;
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if (READUINT32(save->p) != ARCHIVEBLOCK_MISC)
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I_Error("Bad $$$.sav at archive block Misc");
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@ -5383,10 +5385,19 @@ FUNCINLINE static ATTRINLINE boolean P_NetUnArchiveMisc(savebuffer_t *save, bool
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mapmusrng = READUINT8(save->p);
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if (!P_LoadLevel(true, reloading))
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// Only reload the level during a gamestate reload
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// if the map is horribly mismatched somehow. Minor
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// differences in level state are already handled
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// by other parts of the reload, so doing this
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// on *every* reload wastes lots of time that we
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// will need for rollback down the road.
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if (!reloading || prevgamemap != gamemap)
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{
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CONS_Alert(CONS_ERROR, M_GetText("Can't load the level!\n"));
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return false;
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if (!P_LoadLevel(true, reloading))
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{
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CONS_Alert(CONS_ERROR, M_GetText("Can't load the level!\n"));
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return false;
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}
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}
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// get the time
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