Inline P_MobjWasRemoved

This commit is contained in:
NepDisk 2025-06-02 11:13:42 -04:00
parent f63e6d5462
commit 4a29babb66
2 changed files with 6 additions and 10 deletions

View file

@ -309,7 +309,6 @@ void P_RecalcPrecipInSector(sector_t *sector);
void P_PrecipitationEffects(void);
void P_RemoveMobj(mobj_t *th);
boolean P_MobjWasRemoved(mobj_t *th);
void P_RemoveSavegameMobj(mobj_t *th);
boolean P_SetPlayerMobjState(mobj_t *mobj, statenum_t state);
boolean P_SetMobjState(mobj_t *mobj, statenum_t state);
@ -326,6 +325,12 @@ boolean P_RailThinker(mobj_t *mobj);
void P_PushableThinker(mobj_t *mobj);
void P_SceneryThinker(mobj_t *mobj);
// This does not need to be added to Lua.
// To test it in Lua, check mobj.valid
FUNCINLINE static ATTRINLINE boolean P_MobjWasRemoved(mobj_t *mobj)
{
return mobj == NULL || mobj->thinker.function.acp1 != (actionf_p1)P_MobjThinker;
}
fixed_t P_MobjFloorZ(mobj_t *mobj, sector_t *sector, sector_t *boundsec, fixed_t x, fixed_t y, line_t *line, boolean lowest, boolean perfect);
fixed_t P_MobjCeilingZ(mobj_t *mobj, sector_t *sector, sector_t *boundsec, fixed_t x, fixed_t y, line_t *line, boolean lowest, boolean perfect);

View file

@ -11518,15 +11518,6 @@ void P_RemoveMobj(mobj_t *mobj)
}
// This does not need to be added to Lua.
// To test it in Lua, check mobj.valid
boolean P_MobjWasRemoved(mobj_t *mobj)
{
if (mobj && mobj->thinker.function.acp1 == (actionf_p1)P_MobjThinker)
return false;
return true;
}
void P_FreePrecipMobj(precipmobj_t *mobj)
{
// unlink from sector and block lists