Still allow random map to work with the comment
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080ace7b91
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4a00cce049
1 changed files with 9 additions and 8 deletions
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@ -1333,7 +1333,7 @@ void D_RegisterClientCommands(void)
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CV_RegisterVar(&cv_jitterlegacy[i]);
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CV_RegisterVar(&cv_driftmode[i]);
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CV_RegisterVar(&cv_voice[i]);
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CV_RegisterVar(&cv_dummyrestatspeed[i]);
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CV_RegisterVar(&cv_dummyrestatweight[i]);
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CV_RegisterVar(&cv_dummyrestatrandom[i]);
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@ -1561,7 +1561,7 @@ static void RestatForPlayer(UINT32 ssplayer)
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int speed;
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int weight;
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if (sscanf(COM_Argv(1), " %d", &speed) == 0 ||
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if (sscanf(COM_Argv(1), " %d", &speed) == 0 ||
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sscanf(COM_Argv(2), " %d", &weight) == 0)
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{
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CONS_Printf("Expected two numbers (<speed> <weight>) in the range of 1-9.\n");
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@ -1572,7 +1572,7 @@ static void RestatForPlayer(UINT32 ssplayer)
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weight < 1 || weight > 9)
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{
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CONS_Printf("Expected two numbers (<speed> <weight>) in the range of 1-9.\n");
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return;
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return;
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}
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// should be good now 🥲
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@ -2227,7 +2227,7 @@ static void SendNameAndColor(UINT8 n)
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else
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{
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// Get the voice from our ID.
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// No need to compare parents,
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// No need to compare parents,
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valuevoice = &skins[player->skin].voices[player->voice_id];
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if (valuevoice)
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@ -2482,7 +2482,7 @@ void WeaponPref_Send(UINT8 ssplayer)
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if (!(cv_jitterlegacy[ssplayer].value))
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prefs |= WP_LEGACYJITTER;
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if (cv_dummyrestatrandom[ssplayer].value)
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prefs |= WP_RANDOMRESTAT;
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@ -4136,6 +4136,7 @@ static void Got_Mapcmd(UINT8 **cp, INT32 playernum)
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static void Command_RandomMap(void)
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{
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CONS_Printf("randommap is deprecated, please use \"map -random\" instead.\n");
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COM_ImmedExecute("map -r");
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}
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static void Command_RestartLevel(void)
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@ -6722,11 +6723,11 @@ static void Command_Showmap_f(void)
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if (option_random)
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{
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UINT8 numPlayers = 0;
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//UINT8 numPlayers = 0;
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UINT16 oldmapnum = UINT16_MAX;
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if (Playing())
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{
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UINT8 i;
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/*UINT8 i;
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for (i = 0; i < MAXPLAYERS; ++i)
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{
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if (!playeringame[i] || players[i].spectator)
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@ -6743,7 +6744,7 @@ static void Command_Showmap_f(void)
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}
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numPlayers++;
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}
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}*/
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oldmapnum = (gamestate == GS_LEVEL)
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? (gamemap-1)
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