Make slipdash actually activate next round lol

This commit is contained in:
GenericHeroGuy 2025-03-31 22:29:45 +02:00
parent ae8385f309
commit 48f3cea3af

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@ -8818,7 +8818,7 @@ INT16 K_GetKartTurnValue(player_t *player, INT16 turnvalue)
turnvalue = FixedMul(turnvalue, adjustangle); // Weight has a small effect on turning turnvalue = FixedMul(turnvalue, adjustangle); // Weight has a small effect on turning
if (cv_kartslipdash.value && K_Sliptiding(player)) // slight handling boost based on weight if (K_SlipdashActive() && K_Sliptiding(player)) // slight handling boost based on weight
turnvalue = FixedMul(turnvalue, FRACUNIT + (10 - player->kartweight)*FRACUNIT/48); turnvalue = FixedMul(turnvalue, FRACUNIT + (10 - player->kartweight)*FRACUNIT/48);
if (player->invincibilitytimer || player->sneakertimer || player->growshrinktimer > 0) if (player->invincibilitytimer || player->sneakertimer || player->growshrinktimer > 0)
@ -9127,7 +9127,7 @@ static void K_KartDrift(player_t *player, boolean onground)
static void K_KartSlipdash(player_t *player, boolean onground) static void K_KartSlipdash(player_t *player, boolean onground)
{ {
boolean snaked = player->slipdashdir && player->aizdriftstrat && player->slipdashdir != player->aizdriftstrat; boolean snaked = player->slipdashdir && player->aizdriftstrat && player->slipdashdir != player->aizdriftstrat;
if (!cv_kartslipdash.value || P_PlayerInPain(player)) if (!K_SlipdashActive() || P_PlayerInPain(player))
{ {
player->slipdashcharge = 0; player->slipdashcharge = 0;
player->slipdashdir = 0; player->slipdashdir = 0;