Fix Accuracy of racesart by moving it
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1 changed files with 3 additions and 3 deletions
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@ -8125,9 +8125,6 @@ void K_KartPlayerThink(player_t *player, ticcmd_t *cmd)
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K_HandleDelayedHitByEm(player);
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if (!(gametyperules & GTR_NOCOUNTDOWN))
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K_RaceStart(player);
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// Squishing
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// If a Grow player or a sector crushes you, get flattened instead of being killed.
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if (player->squishedtimer <= 0)
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@ -11460,6 +11457,9 @@ void K_MoveKartPlayer(player_t *player, boolean onground)
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S_StartSound(player->mo, sfx_s224);
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}
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if (!(gametyperules & GTR_NOCOUNTDOWN))
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K_RaceStart(player);
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if (onground == false)
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{
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K_AirFailsafe(player);
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