Fix Accuracy of racesart by moving it

This commit is contained in:
NepDisk 2025-08-02 18:51:26 -04:00
parent d164d97fc0
commit 48d31fca90

View file

@ -8125,9 +8125,6 @@ void K_KartPlayerThink(player_t *player, ticcmd_t *cmd)
K_HandleDelayedHitByEm(player);
if (!(gametyperules & GTR_NOCOUNTDOWN))
K_RaceStart(player);
// Squishing
// If a Grow player or a sector crushes you, get flattened instead of being killed.
if (player->squishedtimer <= 0)
@ -11460,6 +11457,9 @@ void K_MoveKartPlayer(player_t *player, boolean onground)
S_StartSound(player->mo, sfx_s224);
}
if (!(gametyperules & GTR_NOCOUNTDOWN))
K_RaceStart(player);
if (onground == false)
{
K_AirFailsafe(player);