Add level platter to ALL menus, clear out ALL the old nextmap code
and delete the unused custom preset stuff because the cvars just happened to call Nextmap_OnChange
This commit is contained in:
parent
328aca3d28
commit
47f0289a52
7 changed files with 334 additions and 679 deletions
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@ -93,7 +93,7 @@
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#define ASSET_HASH_TEXTURES_KART 0xb4211b2f32b6a291
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#define ASSET_HASH_CHARS_KART 0x1e68a3e01aa5c68b
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#define ASSET_HASH_MAPS_KART 0x38558ed00da41ce9
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#define ASSET_HASH_MAIN_PK3 0xd4c96d40fb968918
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#define ASSET_HASH_MAIN_PK3 0x948957d6e537751a
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#define ASSET_HASH_MAPPATCH_PK3 0x6ad99efcfaafb70f
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#define ASSET_HASH_BONUSCHARS_KART 0x60e6f13d822a7461
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#ifdef USE_PATCH_FILE
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@ -1883,14 +1883,6 @@ static struct { const char *name; consvar_t *var; } HIDDENVARS[] = {
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{ "DUMMYTEAM", &cv_dummyteam },
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{ "DUMMYSPECTATE", &cv_dummyspectate },
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{ "DUMMYSCRAMBLE", &cv_dummyscramble },
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{ "DUMMYATTACKINGRINGS", &cv_dummyattackingrings },
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{ "DUMMYATTACKINGSTACKING", &cv_dummyattackingstacking },
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{ "DUMMYATTACKINGCHAINING", &cv_dummyattackingchaining },
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{ "DUMMYATTACKINGSLIPDASH", &cv_dummyattackingslipdash },
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{ "DUMMYATTACKINGPURPLEDRIFT", &cv_dummyattackingpurpledrift },
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{ "DUMMYATTACKINGSLOPEBOOST", &cv_dummyattackingslopeboost },
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{ "DUMMYATTACKINGAIRDROP", &cv_dummyattackingairdrop },
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{ "DUMMYATTACKINGBUMPSPARK", &cv_dummyattackingbumpspark },
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{ "DUMMYSTAFF", &cv_dummystaff },
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{ "DUMMYMULTIPLAYER", &cv_dummymultiplayer },
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{ "DUMMYIP", &cv_dummyip },
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@ -765,7 +765,6 @@ struct menu_routine_s const MENU_ROUTINES[] = {
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{ "CONNECTIP", &MR_ConnectIP },
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{ "CONNECTLASTSERVER", &MR_ConnectLastServer },
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{ "QUITMULTIPLAYERMENU", &MR_QuitMultiPlayerMenu },
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{ "STARTSERVERMENU", &MR_StartServerMenu },
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{ "STARTSERVER", &MR_StartServer },
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{ "CONNECTMENUMODCHECKS", &MR_ConnectMenuModChecks },
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{ "CANCELCONNECT", &MR_CancelConnect },
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@ -793,7 +792,6 @@ struct menu_routine_s const MENU_ROUTINES[] = {
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{ "MODEATTACKENDGAME", &MR_ModeAttackEndGame },
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{ "RETRY", &MR_Retry },
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{ "ENDGAME", &MR_EndGame },
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{ "MAPCHANGE", &MR_MapChange },
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{ "SETUPMULTIPLAYER", &MR_SetupMultiPlayer },
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{ "CONFIRMSPECTATE", &MR_ConfirmSpectate },
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{ "CONFIRMENTERGAME", &MR_ConfirmEnterGame },
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@ -825,7 +823,9 @@ struct menu_routine_s const MENU_ROUTINES[] = {
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{ "CAMERASETUP", &MR_CameraSetup },
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// { "BARCSS", &MR_HandleBarCss },
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{ "HANDLESETUPMULTIPLAYERMENU", &MR_HandleSetupMultiPlayerMenu },
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{ "PREPARELEVELPLATTER", &MR_PrepareLevelPlatter },
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{ "HANDLELEVELPLATTER", &MR_HandleLevelPlatter },
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{ "LEVELPLATTERRANDOM", &MR_LevelPlatterRandom },
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#ifdef HAVE_DISCORDRPC
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{ "HANDLEDISCORDREQUESTS", &MR_HandleDiscordRequests },
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#endif
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@ -1051,6 +1051,14 @@ struct int_const_s const INT_CONST[] = {
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{"LF2_NOTIMEATTACK",LF2_NOTIMEATTACK},
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{"LF2_VISITNEEDED",LF2_VISITNEEDED},
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// Level list modes
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{"LLM_CREATESERVER",LLM_CREATESERVER},
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//{"LLM_LEVELSELECT",LLM_LEVELSELECT},
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{"LLM_TIMEATTACK",LLM_TIMEATTACK},
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{"LLM_ITEMBREAKER",LLM_ITEMBREAKER},
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{"LLM_BOSS",LLM_BOSS},
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{"LLM__MAX",LLM__MAX},
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// Emeralds
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{"EMERALD1",EMERALD1},
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{"EMERALD2",EMERALD2},
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@ -7,8 +7,7 @@ _(PLAYBACK)
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_(SP_MAIN)
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_(SP_GRANDPRIX)
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_(SP_TIMEATTACK)
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_(SP_PRES)
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_(SP_MODS)
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_(SP_PRESETS)
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_(SP_GUESTREPLAY)
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_(SP_REPLAY)
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_(SP_GHOST)
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964
src/m_menu.c
964
src/m_menu.c
File diff suppressed because it is too large
Load diff
22
src/m_menu.h
22
src/m_menu.h
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@ -115,11 +115,21 @@ M_waiting_mode_t;
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extern M_waiting_mode_t m_waiting_mode;
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typedef enum
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{
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LLM_CREATESERVER,
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//LLM_LEVELSELECT,
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LLM_TIMEATTACK,
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LLM_ITEMBREAKER,
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LLM_BOSS,
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LLM__MAX,
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} levellistmode_e;
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// Called by linux_x/i_video_xshm.c
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void M_QuitResponse(INT32 ch);
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// Determines whether to show a level in the list (platter version does not need to be exposed)
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boolean M_CanShowLevelInList(INT32 mapnum, INT32 gt);
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boolean M_CanShowLevelInList(INT32 mapnum);
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typedef enum
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{
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@ -274,7 +284,6 @@ INT32 MR_ReplayStaff(INT32 choice);
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INT32 MR_ConnectIP(INT32 choice);
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INT32 MR_ConnectLastServer(INT32 choice);
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INT32 MR_QuitMultiPlayerMenu(INT32 choice);
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INT32 MR_StartServerMenu(INT32 choice);
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INT32 MR_StartServer(INT32 choice);
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INT32 MR_ConnectMenuModChecks(INT32 choice);
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INT32 MR_CancelConnect(INT32 choice);
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@ -301,7 +310,6 @@ INT32 MR_GoBack(INT32 choice);
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INT32 MR_ModeAttackEndGame(INT32 choice);
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INT32 MR_Retry(INT32 choice);
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INT32 MR_EndGame(INT32 choice);
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INT32 MR_MapChange(INT32 choice);
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INT32 MR_SetupMultiPlayer(INT32 choice);
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INT32 MR_HandleSetupMultiPlayerMenu(INT32 choice);
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INT32 MR_ConfirmSpectate(INT32 choice);
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@ -331,7 +339,9 @@ INT32 MR_EnterViewServer(INT32 choice);
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INT32 MR_QuitViewServer(INT32 choice);
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INT32 MR_HandleViewServer(INT32 choice);
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INT32 MR_CameraSetup(INT32 arg);
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INT32 MR_PrepareLevelPlatter(INT32 choice);
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INT32 MR_HandleLevelPlatter(INT32 choice);
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INT32 MR_LevelPlatterRandom(INT32 choice);
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#ifdef HAVE_DISCORDRPC
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INT32 MR_HandleDiscordRequests(INT32 choice);
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#endif
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@ -400,9 +410,6 @@ extern consvar_t cv_showfocuslost;
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extern consvar_t cv_newgametype, cv_nextmap, cv_chooseskin, cv_serversort, cv_levelsort;
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extern consvar_t cv_dummygpdifficulty, cv_dummygpencore, cv_dummygpcup;
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extern consvar_t cv_dummymenuplayer, cv_dummyteam, cv_dummyspectate, cv_dummyscramble;
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extern consvar_t cv_dummyattackingrings, cv_dummyattackingstacking, cv_dummyattackingchaining;
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extern consvar_t cv_dummyattackingslipdash, cv_dummyattackingpurpledrift, cv_dummyattackingslopeboost;
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extern consvar_t cv_dummyattackingairdrop, cv_dummyattackingbumpspark;
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extern consvar_t cv_dummystaff;
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extern consvar_t cv_dummymultiplayer, cv_dummyip, cv_dummyname, cv_dummyfollower, cv_dummycolor;
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extern consvar_t cv_dummyserverpage;
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@ -429,9 +436,6 @@ extern INT16 char_on, startchar;
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// File name appender for RA gametype+mod reading.
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char *M_AppendGametypeAndModName(void);
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// Level select updating
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void Nextmap_OnChange(void);
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// Screenshot menu updating
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void Moviemode_mode_Onchange(void);
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void Screenshot_option_Onchange(void);
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@ -8429,7 +8429,7 @@ static void P_TryAddGhosts(const char *gpath, boolean all, recordreplay_e which)
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static void P_LoadRecordGhosts(void)
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{
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// see also m_menu.c's Nextmap_OnChange
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// see also m_menu.c's M_UpdateTimeAttackMenu
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CLEANUP(pfree) char *gpath = G_GetRecordReplayFolder(true, modeattacking == ATTACKING_ITEMBREAK);
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// Best Time ghost
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