comment out other save game compressors for testing
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2 changed files with 11 additions and 11 deletions
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@ -68,13 +68,13 @@
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#include "discord.h"
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#endif
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#ifdef USE_LZ4
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/*#ifdef USE_LZ4
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#include "lz4.h"
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#elif defined HAVE_ZLIB
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#include <zlib.h>
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#else
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#else*/
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#include "lzf.h"
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#endif
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//#endif
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//
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// NETWORKING
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@ -1233,14 +1233,14 @@ static void SV_SendSaveGame(INT32 node, boolean resending)
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}
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// Attempt to compress it.
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#if defined USE_LZ4
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/*#if defined USE_LZ4
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if ((compressedlen = LZ4_compress_fast((char*)(save.buffer + sizeof(UINT32)), (char*)(compressedsave + sizeof(UINT32)), length - sizeof(UINT32), length - sizeof(UINT32) - 1, LZ4_ACCEL)))
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#elif defined HAVE_ZLIB
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int compresstatus = compress2(compressedsave + sizeof(UINT32), &compressedlen, save.buffer + sizeof(UINT32), length - sizeof(UINT32), ZLIB_LEVEL);
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if (compresstatus == Z_OK)
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#else
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#else*/
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if ((compressedlen = lzf_compress(save.buffer + sizeof(UINT32), length - sizeof(UINT32), compressedsave + sizeof(UINT32), length - sizeof(UINT32) - 1)))
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#endif
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//#endif
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{
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CONS_Printf("Compressed savegame of size %zu\n", length - sizeof(UINT32));
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CONS_Printf("Compressed savegame is %zu\n", compressedlen);
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@ -1341,13 +1341,13 @@ static void CL_LoadReceivedSavegame(boolean reloading)
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CONS_Printf("Decompressing compressed savegame of size %zu\n", length - sizeof(UINT32));
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#if defined USE_LZ4
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/*#if defined USE_LZ4
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LZ4_decompress_safe((char*)save.p, (char*)decompressedbuffer, length - sizeof(UINT32), decompressedlen);
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#elif defined HAVE_ZLIB
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uncompress(decompressedbuffer, &decompressedlen, save.p, length - sizeof(UINT32));
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#else
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#else*/
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lzf_decompress(save.p, length - sizeof(UINT32), decompressedbuffer, decompressedlen);
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#endif
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//#endif
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CONS_Printf("Decompressed save is %zu\n", decompressedlen);
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@ -213,8 +213,8 @@ extern char logfilename[1024];
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//#define ZLIB_LEVEL 5
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// LZ4 Options
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#define USE_LZ4 // Use LZ4 for network savegame compression
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#define LZ4_ACCEL 1
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//#define USE_LZ4 // Use LZ4 for network savegame compression
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//#define LZ4_ACCEL 1
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// surely nobody's gonna change the palette a second time :Clueless:
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#define FADECOLOR 0 // 120
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