Revert Revert the-big-step-up since it has regressions
This revert causes issues on some slope types for whatever reason so back it comes for now
This reverts commit 515c531d51.
This commit is contained in:
parent
f1d7d5f763
commit
46c015d317
3 changed files with 191 additions and 238 deletions
180
src/p_map.c
180
src/p_map.c
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@ -1567,6 +1567,11 @@ static BlockItReturn_t PIT_CheckLine(line_t *ld)
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tmceilingrover = openceilingrover;
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tmceilingslope = opentopslope;
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tmceilingpic = opentoppic;
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tmceilingstep = openceilingstep;
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if (thingtop == tmthing->ceilingz)
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{
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tmthing->ceilingdrop = openceilingdrop;
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}
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}
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if (openbottom > tmfloorz)
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@ -1575,6 +1580,11 @@ static BlockItReturn_t PIT_CheckLine(line_t *ld)
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tmfloorrover = openfloorrover;
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tmfloorslope = openbottomslope;
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tmfloorpic = openbottompic;
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tmfloorstep = openfloorstep;
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if (tmthing->z == tmthing->floorz)
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{
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tmthing->floordrop = openfloordrop;
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}
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}
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if (highceiling > tmdrpoffceilz)
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@ -2532,149 +2542,15 @@ boolean P_CheckMove(mobj_t *thing, fixed_t x, fixed_t y, boolean allowdropoff)
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//
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boolean P_TryMove(mobj_t *thing, fixed_t x, fixed_t y, boolean allowdropoff)
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{
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fixed_t tryx = thing->x;
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fixed_t tryy = thing->y;
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fixed_t oldx = tryx;
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fixed_t oldy = tryy;
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fixed_t radius = thing->radius;
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fixed_t thingtop = thing->z + thing->height;
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fixed_t oldx = thing->x;
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fixed_t oldy = thing->y;
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fixed_t startingonground = P_IsObjectOnGround(thing);
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floatok = false;
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// reset this to 0 at the start of each trymove call as it's only used here
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numspechitint = 0U;
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// This makes sure that there are no freezes from computing extremely small movements.
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// Originally was MAXRADIUS/2, but that causes some inconsistencies for small players.
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if (radius < mapobjectscale)
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radius = mapobjectscale;
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do {
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if (thing->flags & MF_NOCLIP) {
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tryx = x;
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tryy = y;
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} else {
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if (x-tryx > radius)
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tryx += radius;
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else if (x-tryx < -radius)
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tryx -= radius;
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else
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tryx = x;
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if (y-tryy > radius)
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tryy += radius;
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else if (y-tryy < -radius)
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tryy -= radius;
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else
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tryy = y;
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}
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if (!P_CheckPosition(thing, tryx, tryy))
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return false; // solid wall or thing
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// copy into the spechitint buffer from spechit
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spechitint_copyinto();
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if (!(thing->flags & MF_NOCLIP))
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{
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//All things are affected by their scale.
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const fixed_t maxstepmove = FixedMul(MAXSTEPMOVE, mapobjectscale);
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fixed_t maxstep = maxstepmove;
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if (thing->player && thing->player->waterskip)
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maxstep += maxstepmove; // Add some extra stepmove when waterskipping
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// If using type Section1:13, double the maxstep.
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if (P_MobjTouchingSectorSpecial(thing, 1, 13, false))
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maxstep <<= 1;
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// If using type Section1:12, no maxstep. For short walls, like Egg Zeppelin
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else if (P_MobjTouchingSectorSpecial(thing, 1, 12, false))
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maxstep = 0;
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if (thing->type == MT_SKIM)
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maxstep = 0;
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if (tmceilingz - tmfloorz < thing->height)
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{
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if (tmfloorthing)
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tmhitthing = tmfloorthing;
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return false; // doesn't fit
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}
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floatok = true;
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if (thing->eflags & MFE_VERTICALFLIP)
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{
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if (thing->z < tmfloorz)
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return false; // mobj must raise itself to fit
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}
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else if (tmceilingz < thingtop)
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return false; // mobj must lower itself to fit
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// Ramp test
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if ((maxstep > 0) && !(P_MobjTouchingSectorSpecial(thing, 1, 14, false)))
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{
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// If the floor difference is MAXSTEPMOVE or less, and the sector isn't Section1:14, ALWAYS
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// step down! Formerly required a Section1:13 sector for the full MAXSTEPMOVE, but no more.
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if (thing->eflags & MFE_VERTICALFLIP)
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{
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if (thingtop == thing->ceilingz && tmceilingz > thingtop && tmceilingz - thingtop <= maxstep)
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{
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thing->z = (thing->ceilingz = thingtop = tmceilingz) - thing->height;
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thing->ceilingrover = tmceilingrover;
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thing->eflags |= MFE_JUSTSTEPPEDDOWN;
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}
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else if (tmceilingz < thingtop && thingtop - tmceilingz <= maxstep)
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{
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thing->z = (thing->ceilingz = thingtop = tmceilingz) - thing->height;
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thing->ceilingrover = tmceilingrover;
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thing->eflags |= MFE_JUSTSTEPPEDDOWN;
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}
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}
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else if (thing->z == thing->floorz && tmfloorz < thing->z && thing->z - tmfloorz <= maxstep)
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{
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thing->z = thing->floorz = tmfloorz;
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thing->floorrover = tmfloorrover;
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thing->eflags |= MFE_JUSTSTEPPEDDOWN;
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}
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else if (tmfloorz > thing->z && tmfloorz - thing->z <= maxstep)
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{
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thing->z = thing->floorz = tmfloorz;
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thing->floorrover = tmfloorrover;
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thing->eflags |= MFE_JUSTSTEPPEDDOWN;
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}
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}
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if (thing->eflags & MFE_VERTICALFLIP)
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{
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if (thingtop - tmceilingz > maxstep)
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{
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if (tmfloorthing)
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tmhitthing = tmfloorthing;
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return false; // too big a step up
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}
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}
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else if (tmfloorz - thing->z > maxstep)
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{
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if (tmfloorthing)
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tmhitthing = tmfloorthing;
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return false; // too big a step up
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}
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if (!allowdropoff && !(thing->flags & MF_FLOAT) && thing->type != MT_SKIM && !tmfloorthing)
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{
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if (thing->eflags & MFE_VERTICALFLIP)
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{
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if (tmdrpoffceilz - tmceilingz > maxstep)
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return false;
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}
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else if (tmfloorz - tmdropoffz > maxstep)
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return false; // don't stand over a dropoff
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}
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}
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} while (tryx != x || tryy != y);
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fixed_t stairjank = 0;
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pslope_t *oldslope = thing->standingslope;
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// The move is ok!
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if (!increment_move(thing, x, y, allowdropoff))
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return false;
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// If it's a pushable object, check if anything is
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// standing on top and move it, too.
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@ -2709,12 +2585,14 @@ boolean P_TryMove(mobj_t *thing, fixed_t x, fixed_t y, boolean allowdropoff)
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if (!(thing->flags & MF_NOCLIPHEIGHT))
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{
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// Assign thing's standingslope if needed
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if (thing->z <= tmfloorz && !(thing->eflags & MFE_VERTICALFLIP)) {
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if (thing->z <= tmfloorz && !(thing->eflags & MFE_VERTICALFLIP))
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{
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K_UpdateMobjTerrain(thing, tmfloorpic);
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if (!startingonground && tmfloorslope)
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{
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P_HandleSlopeLanding(thing, tmfloorslope);
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}
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if (thing->momz <= 0)
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{
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@ -2722,15 +2600,19 @@ boolean P_TryMove(mobj_t *thing, fixed_t x, fixed_t y, boolean allowdropoff)
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P_SetPitchRollFromSlope(thing, thing->standingslope);
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if (thing->momz == 0 && thing->player && !startingonground)
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{
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P_PlayerHitFloor(thing->player, true);
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}
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}
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}
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else if (thing->z+thing->height >= tmceilingz && (thing->eflags & MFE_VERTICALFLIP)) {
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else if (thing->z+thing->height >= tmceilingz && (thing->eflags & MFE_VERTICALFLIP))
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{
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K_UpdateMobjTerrain(thing, tmceilingpic);
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if (!startingonground && tmceilingslope)
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{
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P_HandleSlopeLanding(thing, tmceilingslope);
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}
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if (thing->momz >= 0)
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{
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@ -2738,15 +2620,19 @@ boolean P_TryMove(mobj_t *thing, fixed_t x, fixed_t y, boolean allowdropoff)
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P_SetPitchRollFromSlope(thing, thing->standingslope);
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if (thing->momz == 0 && thing->player && !startingonground)
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{
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P_PlayerHitFloor(thing->player, true);
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}
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}
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}
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}
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else // don't set standingslope if you're not going to clip against it
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else
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{
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// don't set standingslope if you're not going to clip against it
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thing->standingslope = NULL;
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thing->terrain = NULL;
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}
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thing->x = x;
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thing->y = y;
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245
src/p_maputl.c
245
src/p_maputl.c
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@ -338,6 +338,10 @@ line_t * P_FindNearestLine
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fixed_t opentop, openbottom, openrange, lowfloor, highceiling;
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pslope_t *opentopslope, *openbottomslope;
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ffloor_t *openfloorrover, *openceilingrover;
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fixed_t openceilingstep;
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fixed_t openceilingdrop;
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fixed_t openfloorstep;
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fixed_t openfloordrop;
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INT32 opentoppic, openbottompic;
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// P_CameraLineOpening
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@ -560,7 +564,18 @@ P_GetMidtextureTopBottom
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void P_LineOpening(line_t *linedef, mobj_t *mobj)
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{
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enum { FRONT, BACK };
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sector_t *front, *back;
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fixed_t thingtop = 0;
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vertex_t cross;
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/* these init to shut compiler up */
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fixed_t topedge[2] = {0};
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fixed_t botedge[2] = {0};
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int hi = 0;
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int lo = 0;
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if (linedef->sidenum[1] == 0xffff)
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{
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@ -569,6 +584,8 @@ void P_LineOpening(line_t *linedef, mobj_t *mobj)
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return;
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}
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P_ClosestPointOnLine(tmx, tmy, linedef, &cross);
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// Treat polyobjects kind of like 3D Floors
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if (linedef->polyobj && (linedef->polyobj->flags & POF_TESTHEIGHT))
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{
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@ -584,6 +601,11 @@ void P_LineOpening(line_t *linedef, mobj_t *mobj)
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I_Assert(front != NULL);
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I_Assert(back != NULL);
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if (mobj)
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{
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thingtop = mobj->z + mobj->height;
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}
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openfloorrover = openceilingrover = NULL;
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if (linedef->polyobj)
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{
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@ -594,110 +616,90 @@ void P_LineOpening(line_t *linedef, mobj_t *mobj)
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lowfloor = INT32_MAX;
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opentopslope = openbottomslope = NULL;
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opentoppic = openbottompic = -1;
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openceilingstep = 0;
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openceilingdrop = 0;
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openfloorstep = 0;
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openfloordrop = 0;
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}
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else
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{ // Set open and high/low values here
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fixed_t frontheight, backheight;
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fixed_t height[2];
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const sector_t * sector[2] = { front, back };
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frontheight = P_GetCeilingZ(mobj, front, tmx, tmy, linedef);
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backheight = P_GetCeilingZ(mobj, back, tmx, tmy, linedef);
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height[FRONT] = P_GetCeilingZ(mobj, front, tmx, tmy, linedef);
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height[BACK] = P_GetCeilingZ(mobj, back, tmx, tmy, linedef);
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if (frontheight < backheight)
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hi = ( height[0] < height[1] );
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lo = ! hi;
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opentop = height[lo];
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highceiling = height[hi];
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opentopslope = sector[lo]->c_slope;
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opentoppic = sector[lo]->ceilingpic;
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if (mobj)
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{
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opentop = frontheight;
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highceiling = backheight;
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opentopslope = front->c_slope;
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}
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else
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{
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opentop = backheight;
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highceiling = frontheight;
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opentopslope = back->c_slope;
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topedge[FRONT] = P_GetSectorCeilingZAt(front, cross.x, cross.y);
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topedge[BACK] = P_GetSectorCeilingZAt(back, cross.x, cross.y);
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openceilingstep = ( thingtop - topedge[lo] );
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openceilingdrop = ( topedge[hi] - topedge[lo] );
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}
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frontheight = P_GetFloorZ(mobj, front, tmx, tmy, linedef);
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backheight = P_GetFloorZ(mobj, back, tmx, tmy, linedef);
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height[FRONT] = P_GetFloorZ(mobj, front, tmx, tmy, linedef);
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height[BACK] = P_GetFloorZ(mobj, back, tmx, tmy, linedef);
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if (frontheight > backheight)
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hi = ( height[0] < height[1] );
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lo = ! hi;
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openbottom = height[hi];
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lowfloor = height[lo];
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openbottomslope = sector[hi]->f_slope;
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openbottompic = sector[hi]->floorpic;
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if (mobj)
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{
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openbottom = frontheight;
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lowfloor = backheight;
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openbottomslope = front->f_slope;
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botedge[FRONT] = P_GetSectorFloorZAt(front, cross.x, cross.y);
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botedge[BACK] = P_GetSectorFloorZAt(back, cross.x, cross.y);
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openfloorstep = ( botedge[hi] - mobj->z );
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openfloordrop = ( botedge[hi] - botedge[lo] );
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}
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else
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{
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openbottom = backheight;
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lowfloor = frontheight;
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openbottomslope = back->f_slope;
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}
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opentoppic = sector[!(frontheight < backheight)]->ceilingpic;
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openbottompic = sector[frontheight < backheight]->floorpic;
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}
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if (mobj)
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{
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fixed_t thingtop = mobj->z + mobj->height;
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// Check for collision with front side's midtexture if Effect 4 is set
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if ((linedef->flags & ML_EFFECT4 || (mobj->player && P_IsLineTripWire(linedef) && !K_TripwirePass(mobj->player)))
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&& !linedef->polyobj // don't do anything for polyobjects! ...for now
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) {
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side_t *side = &sides[linedef->sidenum[0]];
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fixed_t textop, texbottom, texheight;
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fixed_t textop, texbottom;
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fixed_t texmid, delta1, delta2;
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INT32 texnum = R_GetTextureNum(side->midtexture); // make sure the texture is actually valid
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vertex_t cross;
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if (texnum) {
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// Get the midtexture's height
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texheight = textures[texnum]->height << FRACBITS;
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if (P_GetMidtextureTopBottom(linedef, cross.x, cross.y, &textop, &texbottom))
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{
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texmid = texbottom+(textop-texbottom)/2;
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// Set texbottom and textop to the Z coordinates of the texture's boundaries
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#if 0
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// don't remove this code unless solid midtextures
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// on non-solid polyobjects should NEVER happen in the future
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if (linedef->polyobj && (linedef->polyobj->flags & POF_TESTHEIGHT)) {
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if (linedef->flags & ML_EFFECT5 && !side->repeatcnt) { // "infinite" repeat
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texbottom = back->floorheight + side->rowoffset;
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textop = back->ceilingheight + side->rowoffset;
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} else if (!!(linedef->flags & ML_DONTPEGBOTTOM) ^ !!(linedef->flags & ML_EFFECT3)) {
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texbottom = back->floorheight + side->rowoffset;
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textop = texbottom + texheight*(side->repeatcnt+1);
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} else {
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textop = back->ceilingheight + side->rowoffset;
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texbottom = textop - texheight*(side->repeatcnt+1);
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delta1 = abs(mobj->z - texmid);
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delta2 = abs(thingtop - texmid);
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if (delta1 > delta2) { // Below
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if (opentop > texbottom)
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{
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topedge[lo] -= ( opentop - texbottom );
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opentop = texbottom;
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openceilingstep = ( thingtop - topedge[lo] );
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openceilingdrop = ( topedge[hi] - topedge[lo] );
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}
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} else
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#endif
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{
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if (linedef->flags & ML_EFFECT5 && !side->repeatcnt) { // "infinite" repeat
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texbottom = openbottom + side->rowoffset;
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textop = opentop + side->rowoffset;
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} else if (!!(linedef->flags & ML_DONTPEGBOTTOM) ^ !!(linedef->flags & ML_EFFECT3)) {
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texbottom = openbottom + side->rowoffset;
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textop = texbottom + texheight*(side->repeatcnt+1);
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} else {
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||||
textop = opentop + side->rowoffset;
|
||||
texbottom = textop - texheight*(side->repeatcnt+1);
|
||||
}
|
||||
}
|
||||
P_ClosestPointOnLine(tmx, tmy, linedef, &cross);
|
||||
|
||||
if (P_GetMidtextureTopBottom(linedef, cross.x, cross.y, &textop, &texbottom))
|
||||
{
|
||||
texmid = texbottom+(textop-texbottom)/2;
|
||||
} else { // Above
|
||||
if (openbottom < textop)
|
||||
{
|
||||
botedge[hi] += ( textop - openbottom );
|
||||
|
||||
delta1 = abs(mobj->z - texmid);
|
||||
delta2 = abs(thingtop - texmid);
|
||||
|
||||
if (delta1 > delta2) { // Below
|
||||
if (opentop > texbottom)
|
||||
opentop = texbottom;
|
||||
} else { // Above
|
||||
if (openbottom < textop)
|
||||
openbottom = textop;
|
||||
openbottom = textop;
|
||||
openfloorstep = ( botedge[hi] - mobj->z );
|
||||
openfloordrop = ( botedge[hi] - botedge[lo] );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -726,14 +728,22 @@ void P_LineOpening(line_t *linedef, mobj_t *mobj)
|
|||
delta2 = abs(thingtop - (polybottom + ((polytop - polybottom)/2)));
|
||||
|
||||
if (polybottom < opentop && delta1 >= delta2)
|
||||
{
|
||||
opentop = polybottom;
|
||||
}
|
||||
else if (polybottom < highceiling && delta1 >= delta2)
|
||||
{
|
||||
highceiling = polybottom;
|
||||
}
|
||||
|
||||
if (polytop > openbottom && delta1 < delta2)
|
||||
{
|
||||
openbottom = polytop;
|
||||
}
|
||||
else if (polytop > lowfloor && delta1 < delta2)
|
||||
{
|
||||
lowfloor = polytop;
|
||||
}
|
||||
}
|
||||
// otherwise don't do anything special, pretend there's nothing else there
|
||||
}
|
||||
|
|
@ -745,6 +755,21 @@ void P_LineOpening(line_t *linedef, mobj_t *mobj)
|
|||
ffloor_t *rover;
|
||||
fixed_t delta1, delta2;
|
||||
|
||||
/* yuck */
|
||||
struct
|
||||
{
|
||||
fixed_t top;
|
||||
fixed_t bottom;
|
||||
ffloor_t * ceilingrover;
|
||||
ffloor_t * floorrover;
|
||||
} open[2] = {
|
||||
{ INT32_MAX, INT32_MIN, NULL, NULL },
|
||||
{ INT32_MAX, INT32_MIN, NULL, NULL },
|
||||
};
|
||||
|
||||
const fixed_t oldopentop = opentop;
|
||||
const fixed_t oldopenbottom = openbottom;
|
||||
|
||||
// Check for frontsector's fake floors
|
||||
for (rover = front->ffloors; rover; rover = rover->next)
|
||||
{
|
||||
|
|
@ -766,11 +791,11 @@ void P_LineOpening(line_t *linedef, mobj_t *mobj)
|
|||
|
||||
if (delta1 >= delta2 && (rover->flags & FF_INTANGIBLEFLATS) != FF_PLATFORM) // thing is below FOF
|
||||
{
|
||||
if (bottomheight < opentop) {
|
||||
opentop = bottomheight;
|
||||
if (bottomheight < open[FRONT].top) {
|
||||
open[FRONT].top = bottomheight;
|
||||
opentopslope = *rover->b_slope;
|
||||
opentoppic = *rover->bottompic;
|
||||
openceilingrover = rover;
|
||||
open[FRONT].ceilingrover = rover;
|
||||
}
|
||||
else if (bottomheight < highceiling)
|
||||
highceiling = bottomheight;
|
||||
|
|
@ -778,11 +803,11 @@ void P_LineOpening(line_t *linedef, mobj_t *mobj)
|
|||
|
||||
if (delta1 < delta2 && (rover->flags & FF_INTANGIBLEFLATS) != FF_REVERSEPLATFORM) // thing is above FOF
|
||||
{
|
||||
if (topheight > openbottom) {
|
||||
openbottom = topheight;
|
||||
if (topheight > open[FRONT].bottom) {
|
||||
open[FRONT].bottom = topheight;
|
||||
openbottomslope = *rover->t_slope;
|
||||
openbottompic = *rover->toppic;
|
||||
openfloorrover = rover;
|
||||
open[FRONT].floorrover = rover;
|
||||
}
|
||||
else if (topheight > lowfloor)
|
||||
lowfloor = topheight;
|
||||
|
|
@ -810,11 +835,11 @@ void P_LineOpening(line_t *linedef, mobj_t *mobj)
|
|||
|
||||
if (delta1 >= delta2 && (rover->flags & FF_INTANGIBLEFLATS) != FF_PLATFORM) // thing is below FOF
|
||||
{
|
||||
if (bottomheight < opentop) {
|
||||
opentop = bottomheight;
|
||||
if (bottomheight < open[BACK].top) {
|
||||
open[BACK].top = bottomheight;
|
||||
opentopslope = *rover->b_slope;
|
||||
opentoppic = *rover->bottompic;
|
||||
openceilingrover = rover;
|
||||
open[BACK].ceilingrover = rover;
|
||||
}
|
||||
else if (bottomheight < highceiling)
|
||||
highceiling = bottomheight;
|
||||
|
|
@ -822,16 +847,54 @@ void P_LineOpening(line_t *linedef, mobj_t *mobj)
|
|||
|
||||
if (delta1 < delta2 && (rover->flags & FF_INTANGIBLEFLATS) != FF_REVERSEPLATFORM) // thing is above FOF
|
||||
{
|
||||
if (topheight > openbottom) {
|
||||
openbottom = topheight;
|
||||
if (topheight > open[BACK].bottom) {
|
||||
open[BACK].bottom = topheight;
|
||||
openbottomslope = *rover->t_slope;
|
||||
openbottompic = *rover->toppic;
|
||||
openfloorrover = rover;
|
||||
open[BACK].floorrover = rover;
|
||||
}
|
||||
else if (topheight > lowfloor)
|
||||
lowfloor = topheight;
|
||||
}
|
||||
}
|
||||
|
||||
lo = ( open[0].top > open[1].top );
|
||||
|
||||
if (open[lo].top <= oldopentop)
|
||||
{
|
||||
hi = ! lo;
|
||||
|
||||
topedge[lo] = P_GetFFloorBottomZAt(open[lo].ceilingrover, cross.x, cross.y);
|
||||
|
||||
if (open[hi].top < oldopentop)
|
||||
{
|
||||
topedge[hi] = P_GetFFloorBottomZAt(open[hi].ceilingrover, cross.x, cross.y);
|
||||
}
|
||||
|
||||
opentop = open[lo].top;
|
||||
openceilingrover = open[lo].ceilingrover;
|
||||
openceilingstep = ( thingtop - topedge[lo] );
|
||||
openceilingdrop = ( topedge[hi] - topedge[lo] );
|
||||
}
|
||||
|
||||
hi = ( open[0].bottom < open[1].bottom );
|
||||
|
||||
if (open[hi].bottom >= oldopenbottom)
|
||||
{
|
||||
lo = ! hi;
|
||||
|
||||
botedge[hi] = P_GetFFloorTopZAt(open[hi].floorrover, cross.x, cross.y);
|
||||
|
||||
if (open[lo].bottom > oldopenbottom)
|
||||
{
|
||||
botedge[lo] = P_GetFFloorTopZAt(open[lo].floorrover, cross.x, cross.y);
|
||||
}
|
||||
|
||||
openbottom = open[hi].bottom;
|
||||
openfloorrover = open[hi].floorrover;
|
||||
openfloorstep = ( botedge[hi] - mobj->z );
|
||||
openfloordrop = ( botedge[hi] - botedge[lo] );
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -61,6 +61,10 @@ boolean P_GetMidtextureTopBottom(line_t *linedef, fixed_t x, fixed_t y, fixed_t
|
|||
extern fixed_t opentop, openbottom, openrange, lowfloor, highceiling;
|
||||
extern pslope_t *opentopslope, *openbottomslope;
|
||||
extern ffloor_t *openfloorrover, *openceilingrover;
|
||||
extern fixed_t openceilingstep;
|
||||
extern fixed_t openceilingdrop;
|
||||
extern fixed_t openfloorstep;
|
||||
extern fixed_t openfloordrop;
|
||||
extern INT32 opentoppic, openbottompic;
|
||||
|
||||
void P_LineOpening(line_t *plinedef, mobj_t *mobj);
|
||||
|
|
|
|||
Loading…
Reference in a new issue