Fix missing pumas in Boiling Bedrock
This commit is contained in:
parent
d91b305efb
commit
45c1e2edd3
1 changed files with 6 additions and 2 deletions
|
|
@ -7881,7 +7881,9 @@ static boolean P_MobjPushableThink(mobj_t *mobj)
|
|||
P_PushableThinker(mobj);
|
||||
|
||||
// Extinguish fire objects in water. (Yes, it's extraordinarily rare to have a pushable flame object, but Brak uses such a case.)
|
||||
if ((mobj->flags & MF_FIRE) && !(mobj->eflags & MFE_TOUCHLAVA)
|
||||
if (mapnamespace != MNS_RINGRACERS
|
||||
&& mobj->flags & MF_FIRE
|
||||
&& (mapnamespace == MNS_SRB2KART ? mobj->type != MT_PUMA && mobj->type != MT_FIREBALL : !(mobj->eflags & MFE_TOUCHLAVA))
|
||||
&& (mobj->eflags & (MFE_UNDERWATER | MFE_TOUCHWATER)))
|
||||
{
|
||||
P_KillMobj(mobj, NULL, NULL, 0);
|
||||
|
|
@ -10283,7 +10285,9 @@ static boolean P_MobjRegularThink(mobj_t *mobj)
|
|||
// check mobj against possible water content, before movement code
|
||||
P_MobjCheckWater(mobj);
|
||||
// Extinguish fire objects in water
|
||||
if ((mobj->flags & MF_FIRE) && !(mobj->eflags & MFE_TOUCHLAVA)
|
||||
if (mapnamespace != MNS_RINGRACERS
|
||||
&& mobj->flags & MF_FIRE
|
||||
&& (mapnamespace == MNS_SRB2KART ? mobj->type != MT_PUMA && mobj->type != MT_FIREBALL : !(mobj->eflags & MFE_TOUCHLAVA))
|
||||
&& (mobj->eflags & (MFE_UNDERWATER|MFE_TOUCHWATER)))
|
||||
{
|
||||
P_KillMobj(mobj, NULL, NULL, 0);
|
||||
|
|
|
|||
Loading…
Reference in a new issue