Clear boost info when hit

Should hopefully resolve instances where you blast off after a hit
This commit is contained in:
NepDisk 2025-05-31 11:05:06 -04:00
parent 989f01d644
commit 45b92e7cf2

View file

@ -2279,6 +2279,7 @@ boolean P_DamageMobj(mobj_t *target, mobj_t *inflictor, mobj_t *source, INT32 da
//player->flamedash = 0;
player->ringboost = 0;
player->glanceDir = 0;
K_ClearBoost(player);
player->pflags &= ~PF_GAINAX;
INT16 ringburst = 3;