Clear boost info when hit
Should hopefully resolve instances where you blast off after a hit
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@ -2279,6 +2279,7 @@ boolean P_DamageMobj(mobj_t *target, mobj_t *inflictor, mobj_t *source, INT32 da
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//player->flamedash = 0;
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player->ringboost = 0;
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player->glanceDir = 0;
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K_ClearBoost(player);
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player->pflags &= ~PF_GAINAX;
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INT16 ringburst = 3;
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