fix losing check to prevent lost lives
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914a4fa9e1
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4577eaa275
1 changed files with 11 additions and 18 deletions
29
src/p_user.c
29
src/p_user.c
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@ -1251,7 +1251,7 @@ mobj_t *P_SpawnGhostMobj(mobj_t *mobj)
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// Player exits the map via sector trigger
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void P_DoPlayerExit(player_t *player)
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{
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const boolean losing = K_IsPlayerLosing(player);
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boolean losing;
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if (player->exiting || mapreset)
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return;
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@ -1263,30 +1263,23 @@ void P_DoPlayerExit(player_t *player)
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player->griefstrikes--; // Remove a strike for finishing a race normally
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player->exiting = 1;
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if (!player->spectator && (gametyperules & GTR_CIRCUIT)) // Special Race-like handling
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{
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K_UpdateAllPlayerPositions();
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}
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losing = K_IsPlayerLosing(player); // HEY!!!! Set it AFTER K_UpdateAllPlayerPositions!!!!
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if (!player->spectator)
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{
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if ((gametyperules & GTR_CIRCUIT)) // If in Race Mode, allow
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{
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K_UpdateAllPlayerPositions();
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if (cv_kartvoices.value)
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{
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if (P_IsDisplayPlayer(player))
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{
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sfxenum_t sfx_id;
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if (losing)
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sfx_id = ((skin_t *)player->mo->skin)->soundsid[S_sfx[sfx_klose].skinsound];
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else
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sfx_id = ((skin_t *)player->mo->skin)->soundsid[S_sfx[sfx_kwin].skinsound];
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S_StartSound(NULL, sfx_id);
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}
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else
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{
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if (losing)
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S_StartSound(player->mo, sfx_klose);
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else
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S_StartSound(player->mo, sfx_kwin);
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}
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const INT32 sfx_id = (losing ? sfx_klose : sfx_kwin);
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skin_t *playerskin = &skins[player->skin];
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S_StartSound(player->mo, playerskin->soundsid[S_sfx[sfx_id].skinsound]);
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}
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if (!K_CanChangeRules() || cv_inttime.value > 0)
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