Play sound when getting low on rings

This commit is contained in:
NepDisk 2025-05-22 08:48:49 -04:00
parent 7d7e107fc2
commit 43ad4b045b

View file

@ -3174,6 +3174,12 @@ void A_AttractChase(mobj_t *actor)
actor->target->player->ringboost += K_GetKartRingPower(actor->target->player, true) + 3;
S_StartSoundAtVolume(actor->target, sfx_s1b5, actor->target->player->ringvolume);
if (actor->target->player->rings <= 10)
{
S_StartSoundAtVolume(actor->target, sfx_s251, 255 - actor->target->player->rings*8);
S_StartSoundAtVolume(actor->target, sfx_s251, 255 - actor->target->player->rings*8);
}
if (actor->target->player->ringboost > (4*TICRATE + TICRATE/2))
actor->target->player->ringboost = (4*TICRATE + TICRATE/2);