Refactor NetSync for players

This is based on stuff from SRB2Classic adjust for Blan.

This uses a bunch of new functions but later I plan to switch to a _Generic for these.
This commit is contained in:
NepDisk 2025-10-03 19:44:47 -04:00
parent 9ce4fcb2b8
commit 42532d6bc7
2 changed files with 426 additions and 626 deletions

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@ -51,6 +51,7 @@ struct savebuffer_t
UINT8 *p;
UINT8 *end;
size_t size;
boolean write;
};
boolean P_SaveBufferZAlloc(savebuffer_t *save, size_t alloc_size, INT32 tag, void *user);