Refactor NetSync for players
This is based on stuff from SRB2Classic adjust for Blan. This uses a bunch of new functions but later I plan to switch to a _Generic for these.
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2 changed files with 426 additions and 626 deletions
1051
src/p_saveg.c
1051
src/p_saveg.c
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@ -51,6 +51,7 @@ struct savebuffer_t
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UINT8 *p;
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UINT8 *end;
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size_t size;
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boolean write;
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};
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boolean P_SaveBufferZAlloc(savebuffer_t *save, size_t alloc_size, INT32 tag, void *user);
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