Actually check if Alt. Shrink's active for Arrow Bullet
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@ -8954,6 +8954,9 @@ boolean K_AltShrinkArrowBulletCondition(player_t *player)
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if (!player)
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return false; // NULL player means there's no way we can BE an arrow bullet.
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if (!K_IsAltShrunk(player)) // Not Alt. Shrunk!
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return false;
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// Only if you're at or above the threshold percentage!
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return (K_GetSpeedPercentage(player) >= cv_kartaltshrink_arrowbulletthres.value);
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}
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