Loops: fix momentum cut on grounded exit
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1 changed files with 2 additions and 1 deletions
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@ -4067,7 +4067,8 @@ void P_PlayerThink(player_t *player)
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else if (player->loop.radius != 0)
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{
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P_PlayerOrbit(player);
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player->rmomx = player->rmomy = 0;
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player->rmomx = player->mo->momx;
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player->rmomy = player->mo->momy;
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}
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else
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{
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