Some recovery spin tweaks

* Charging during flashtics now has unique effects
* Fixed full charge sound not playing in flashtics
* kickstartaccel is now accounted for
* Dedent (hint: git show -b)
This commit is contained in:
GenericHeroGuy 2026-03-14 21:03:13 +01:00
parent a9f544bf01
commit 40988ef4b5
3 changed files with 138 additions and 121 deletions

View file

@ -1127,7 +1127,7 @@ UINT32 K_GetCongaLineDistance(const player_t *player, UINT8 startPos)
memset(sortedPlayers, -1, sizeof(sortedPlayers));
if (player->mo != NULL && P_MobjWasRemoved(player->mo) == false)
if (player->mo != NULL && P_MobjWasRemoved(player->mo) == false && player->position > 0)
{
// Sort all of the players ahead of you.
// Then tally up their distances in a conga line.

View file

@ -1803,7 +1803,7 @@ static void K_RespawnChecker(player_t *player)
*/
void K_KartMoveAnimation(player_t *player)
{
const fixed_t fastspeed = (K_GetKartSpeed(player, false, true) * 17) / 20; // 85%
const fixed_t fastspeed = (K_GetKartSpeed(player, player->forcedtopspeed > 0, true) * 17) / 20; // 85%
const fixed_t speedthreshold = player->mo->scale / 8;
const boolean onground = P_IsObjectOnGround(player->mo);
@ -4428,7 +4428,7 @@ static void K_SpawnDraftDust(mobj_t *mo)
}
}
void K_SpawnWipeoutTrail(mobj_t *mo, boolean translucent)
mobj_t *K_SpawnWipeoutTrail(mobj_t *mo, boolean translucent)
{
mobj_t *dust;
angle_t aoff;
@ -4469,6 +4469,8 @@ void K_SpawnWipeoutTrail(mobj_t *mo, boolean translucent)
if (translucent)
dust->renderflags |= RF_GHOSTLY;
return dust;
}
// K_DriftDustHandling
@ -6793,6 +6795,9 @@ static void K_TireGreaseEffect(player_t *player)
if (leveltime % 6 == 0)
S_StartSound(player->mo, sfx_screec);
if (!S_SoundPlaying(player->mo, sfx_ruburn))
S_StartSound(player->mo, sfx_ruburn);
}
boolean K_BoostChain(player_t *player, INT32 timer, boolean chainsound)
@ -9828,9 +9833,19 @@ static void K_KartSlipdash(player_t *player, boolean onground)
}
}
static boolean K_CanPanicRecoverySpin(const player_t *player)
{
return player->flashing > 0 && (
#if 0 // skip the last flashtics? maybe not...
player->spinouttimer > 0 ? player->spinouttimer <= TICRATE/4 :
#endif
!K_IsPlayerDamaged(player)
);
}
static boolean K_PlayerWantsRecoverySpin(player_t *player)
{
return ((player->cmd.buttons & BT_ACCELERATE) && (player->cmd.buttons & BT_BRAKE) && (!(player->cmd.buttons & BT_DRIFT)));
return (K_GetKartButtons(player) & (BT_ACCELERATE|BT_BRAKE|BT_DRIFT)) == (BT_ACCELERATE|BT_BRAKE);
}
static boolean K_PlayerCanStartRecoverySpin(player_t *player)
@ -9842,159 +9857,161 @@ static boolean K_PlayerCanStartRecoverySpin(player_t *player)
static boolean K_PlayerCanRecoverySpin(player_t *player)
{
return (K_RecoveryDashActive() && leveltime > starttime && (player->carry == CR_NONE) &&
!(player->sneakertimer || K_IsPlayerDamaged(player) || player->squishedtimer ||
player->exiting || (player->pflags & PF_STASIS) || player->dashpadcooldown ||
!(player->sneakertimer || (K_IsPlayerDamaged(player) && !K_CanPanicRecoverySpin(player)) ||
player->squishedtimer || player->exiting || (player->pflags & PF_STASIS) || player->dashpadcooldown ||
player->walltransferboost || player->loop.radius
));
}
static void K_RecoveryDash(player_t *player)
{
if (K_PlayerWantsRecoverySpin(player) && (player->spinouttimer > 0 || player->flipovertimer > 0) && (!player->wipeoutslow))
if (K_PlayerWantsRecoverySpin(player) && K_IsPlayerDamaged(player) && player->wipeoutslow == 0)
{
player->wipeoutslow = max(wipeoutslowtime + 1, player->spinouttimer + 4);
}
if ((player->pflags & PF_RECOVERYSPIN) && player->forcedtopspeed == 0 && player->speed >= 10*player->mo->scale)
if (!K_PlayerCanRecoverySpin(player)
|| ((player->pflags & PF_RECOVERYSPIN) && player->forcedtopspeed == 0 && player->speed >= 10*player->mo->scale))
{
player->pflags &= ~PF_RECOVERYSPIN;
player->forcedtopspeed = 0;
player->recoverydashcharge = 0;
return;
}
if (K_PlayerCanRecoverySpin(player))
if (K_PlayerWantsRecoverySpin(player) && K_PlayerCanStartRecoverySpin(player))
{
if (K_PlayerWantsRecoverySpin(player) && K_PlayerCanStartRecoverySpin(player))
player->pflags |= PF_RECOVERYSPIN;
player->forcedtopspeed = cv_kartrecoverydash_spinspeed.value + 8;
S_StartSound(player->mo, sfx_cdfm20);
player->mo->momx = min(10*player->mo->scale, abs(player->mo->momx/2)) * intsign(player->mo->momx);
player->mo->momy = min(10*player->mo->scale, abs(player->mo->momy/2)) * intsign(player->mo->momy);
player->driftboost = 0;
player->sneakertimer = 0;
player->ringboost = 0;
player->startboost = 0;
}
if (player->pflags & PF_RECOVERYSPIN)
{
if ((K_GetKartButtons(player) & (BT_ACCELERATE|BT_BRAKE)) != (BT_ACCELERATE|BT_BRAKE))
{
player->pflags |= PF_RECOVERYSPIN;
player->forcedtopspeed = cv_kartrecoverydash_spinspeed.value + 8;
S_StartSound(player->mo, sfx_cdfm20);
player->mo->momx = min(10*player->mo->scale, abs(player->mo->momx/2)) * intsign(player->mo->momx);
player->mo->momy = min(10*player->mo->scale, abs(player->mo->momy/2)) * intsign(player->mo->momy);
player->driftboost = 0;
player->sneakertimer = 0;
player->ringboost = 0;
player->startboost = 0;
player->pflags &= ~PF_RECOVERYSPIN;
if (player->recoverydashcharge >= RECOVERYDASHCHARGETIME && (K_GetKartButtons(player) & BT_ACCELERATE))
{
K_SetTireGrease(player, 2*TICRATE);
player->outrun = TICRATE/4;
player->recoverydash = TICRATE;
player->flashing = 0;
S_StartSound(player->mo, sfx_s23c);
K_SpawnDashDustRelease(player, true);
}
player->recoverydashcharge = 0;
player->forcedtopspeed = 0;
return;
}
if (player->pflags & PF_RECOVERYSPIN)
player->forcedtopspeed = cv_kartrecoverydash_spinspeed.value + 8;
if (P_IsObjectOnGround(player->mo))
{
if (!((player->cmd.buttons & BT_ACCELERATE) && (player->cmd.buttons & BT_BRAKE)))
tic_t oldcharge = player->recoverydashcharge;
player->recoverydashcharge += K_CanPanicRecoverySpin(player) ? (leveltime & 1) + 1 : 1;
if (oldcharge < RECOVERYDASHCHARGETIME && player->recoverydashcharge >= RECOVERYDASHCHARGETIME)
S_StartSound(player->mo, sfx_s3ka2);
mobj_t *dust = K_SpawnWipeoutTrail(player->mo, !K_CanPanicRecoverySpin(player)
&& player->recoverydashcharge < RECOVERYDASHWIPETIME);
if (K_CanPanicRecoverySpin(player))
{
player->pflags &= ~PF_RECOVERYSPIN;
if (player->recoverydashcharge >= RECOVERYDASHCHARGETIME && (player->cmd.buttons & BT_ACCELERATE))
{
K_SetTireGrease(player, 2*TICRATE);
player->outrun = TICRATE/4;
player->recoverydash = TICRATE;
player->flashing = 0;
S_StartSound(player->mo, sfx_s23c);
K_SpawnDashDustRelease(player, true);
}
player->recoverydashcharge = 0;
player->forcedtopspeed = 0;
return;
dust->colorized = true;
dust->color = SKINCOLOR_KETCHUP;
if (!S_SoundPlaying(player->mo, sfx_s248))
S_StartSound(player->mo, sfx_s248);
}
player->forcedtopspeed = cv_kartrecoverydash_spinspeed.value + 8;
if (P_IsObjectOnGround(player->mo))
if (player->recoverydashcharge < RECOVERYDASHCHARGETIME)
{
player->recoverydashcharge += player->flashing ? ((leveltime & 1) + 1) : 1;
K_SpawnWipeoutTrail(player->mo, (player->recoverydashcharge < RECOVERYDASHWIPETIME));
if (leveltime % 6 == 0)
{
if (player->recoverydashcharge < RECOVERYDASHCHARGETIME)
{
S_StartSound(player->mo, sfx_s225);
}
}
if (leveltime % 4 == 0)
{
fixed_t newx;
fixed_t newy;
mobj_t *skid;
angle_t travelangle;
travelangle = player->mo->angle;
for (INT32 i = 0; i < 2; i++)
{
newx = P_ReturnThrustX(player->mo, travelangle + ((i&1) ? -1 : 1)*ANGLE_135, FixedMul(28*FRACUNIT, player->mo->scale));
newy = P_ReturnThrustY(player->mo, travelangle + ((i&1) ? -1 : 1)*ANGLE_135, FixedMul(28*FRACUNIT, player->mo->scale));
skid = P_SpawnMobjFromMobj(player->mo, newx, newy, (10*player->mo->scale), MT_OVERLAY);
P_SetTarget(&skid->target, player->mo);
skid->sprxoff = newx;
skid->spryoff = newy;
skid->sprzoff = (10*player->mo->scale);
P_SetScale(skid, player->mo->scale);
skid->destscale = player->mo->destscale;
skid->scalespeed = player->mo->scalespeed;
skid->movefactor = FRACUNIT;
skid->angle = travelangle;
P_SetMobjState(skid, S_RECSPIN_SKID);
K_MatchGenericExtraFlags(skid, player->mo);
if (player->recoverydashcharge >= RECOVERYDASHCHARGETIME)
{
skid->renderflags |= RF_TRANS20;
}
else
{
skid->renderflags |= RF_TRANS40;
}
if (i) skid->renderflags |= RF_HORIZONTALFLIP;
}
S_StartSound(player->mo, sfx_s225);
}
}
if (player->recoverydashcharge >= RECOVERYDASHCHARGETIME)
if (leveltime % 4 == 0)
{
if (player->recoverydashcharge == RECOVERYDASHCHARGETIME && P_IsObjectOnGround(player->mo))
S_StartSound(player->mo, sfx_s3ka2);
if (leveltime & 1)
fixed_t newx;
fixed_t newy;
mobj_t *skid;
angle_t travelangle;
travelangle = player->mo->angle;
for (INT32 i = 0; i < 2; i++)
{
fixed_t newx;
fixed_t newy;
mobj_t *spark;
angle_t travelangle, sparkangle;
travelangle = player->mo->angle;
sparkangle = R_PointToAngle2(0, 0, player->mo->momx, player->mo->momy);
for (INT32 i = 0; i < 2; i++)
newx = P_ReturnThrustX(player->mo, travelangle + ((i&1) ? -1 : 1)*ANGLE_135, FixedMul(28*FRACUNIT, player->mo->scale));
newy = P_ReturnThrustY(player->mo, travelangle + ((i&1) ? -1 : 1)*ANGLE_135, FixedMul(28*FRACUNIT, player->mo->scale));
skid = P_SpawnMobjFromMobj(player->mo, newx, newy, (10*player->mo->scale), MT_OVERLAY);
P_SetTarget(&skid->target, player->mo);
skid->sprxoff = newx;
skid->spryoff = newy;
skid->sprzoff = (10*player->mo->scale);
P_SetScale(skid, player->mo->scale);
skid->destscale = player->mo->destscale;
skid->scalespeed = player->mo->scalespeed;
skid->movefactor = FRACUNIT;
skid->angle = travelangle;
P_SetMobjState(skid, S_RECSPIN_SKID);
K_MatchGenericExtraFlags(skid, player->mo);
if (player->recoverydashcharge >= RECOVERYDASHCHARGETIME)
{
newx = player->mo->x + P_ReturnThrustX(player->mo, travelangle + ((i&1) ? -1 : 1)*ANGLE_135, FixedMul(32*FRACUNIT, player->mo->scale));
newy = player->mo->y + P_ReturnThrustY(player->mo, travelangle + ((i&1) ? -1 : 1)*ANGLE_135, FixedMul(32*FRACUNIT, player->mo->scale));
spark = P_SpawnMobj(newx, newy, player->mo->z, MT_DRIFTSPARK);
spark->momx = player->mo->momx/2;
spark->momy = player->mo->momy/2;
P_SetTarget(&spark->target, player->mo);
spark->angle = sparkangle;
spark->color = SKINCOLOR_WHITE;
if (player->recoverydashcharge >= RECOVERYDASHCHARGETIME + TICRATE/4)
{
P_SetMobjState(spark, S_DRIFTSPARK_B1);
}
else
{
P_SetMobjState(spark, S_DRIFTSPARK_A1);
}
K_MatchGenericExtraFlags(spark, player->mo);
skid->renderflags |= RF_TRANS20;
}
else
{
skid->renderflags |= RF_TRANS40;
}
if (i) skid->renderflags |= RF_HORIZONTALFLIP;
}
}
}
if (player->recoverydashcharge >= RECOVERYDASHCHARGETIME)
{
if (leveltime & 1)
{
fixed_t newx;
fixed_t newy;
mobj_t *spark;
angle_t travelangle, sparkangle;
travelangle = player->mo->angle;
sparkangle = R_PointToAngle2(0, 0, player->mo->momx, player->mo->momy);
for (INT32 i = 0; i < 2; i++)
{
newx = player->mo->x + P_ReturnThrustX(player->mo, travelangle + ((i&1) ? -1 : 1)*ANGLE_135, FixedMul(32*FRACUNIT, player->mo->scale));
newy = player->mo->y + P_ReturnThrustY(player->mo, travelangle + ((i&1) ? -1 : 1)*ANGLE_135, FixedMul(32*FRACUNIT, player->mo->scale));
spark = P_SpawnMobj(newx, newy, player->mo->z, MT_DRIFTSPARK);
spark->momx = player->mo->momx/2;
spark->momy = player->mo->momy/2;
P_SetTarget(&spark->target, player->mo);
spark->angle = sparkangle;
spark->color = SKINCOLOR_WHITE;
if (player->recoverydashcharge >= RECOVERYDASHCHARGETIME + TICRATE/4)
{
P_SetMobjState(spark, S_DRIFTSPARK_B1);
}
else
{
P_SetMobjState(spark, S_DRIFTSPARK_A1);
}
K_MatchGenericExtraFlags(spark, player->mo);
}
}
}
}
else
{
player->pflags &= ~PF_RECOVERYSPIN;
player->forcedtopspeed = 0;
player->recoverydashcharge = 0;
}
}

View file

@ -253,7 +253,7 @@ void K_SpawnMineExplosion(mobj_t *source, UINT8 color);
UINT16 K_DriftSparkColor(player_t *player, INT32 charge);
void K_SpawnBoostTrail(player_t *player);
void K_SpawnSparkleTrail(mobj_t *mo);
void K_SpawnWipeoutTrail(mobj_t *mo, boolean translucent);
mobj_t *K_SpawnWipeoutTrail(mobj_t *mo, boolean translucent);
void K_DriftDustHandling(mobj_t *spawner);
mobj_t *K_ThrowKartItem(player_t *player, boolean missile, mobjtype_t mapthing, INT32 defaultDir, INT32 altthrow);
void K_PuntMine(mobj_t *mine, mobj_t *punter);