From 403f7edc855e69079328a12ab914805df9e2164f Mon Sep 17 00:00:00 2001 From: GenericHeroGuy Date: Wed, 5 Mar 2025 01:09:49 +0100 Subject: [PATCH] Don't run A_RockSpawn with zero tics in Kart maps --- src/p_enemy.c | 3 +++ 1 file changed, 3 insertions(+) diff --git a/src/p_enemy.c b/src/p_enemy.c index ee66d6e76..fd9b831c6 100644 --- a/src/p_enemy.c +++ b/src/p_enemy.c @@ -4870,6 +4870,9 @@ void A_RockSpawn(mobj_t *actor) if (LUA_CallAction(A_ROCKSPAWN, actor)) return; + if (mapnamespace == MNS_SRB2KART && !actor->args[1]) + return; + type = actor->stringargs[0] ? get_number(actor->stringargs[0]) : MT_ROCKCRUMBLE1; if (type < MT_NULL || type >= NUMMOBJTYPES)