Don't run A_RockSpawn with zero tics in Kart maps

This commit is contained in:
GenericHeroGuy 2025-03-05 01:09:49 +01:00
parent 0a0c468ac3
commit 403f7edc85

View file

@ -4870,6 +4870,9 @@ void A_RockSpawn(mobj_t *actor)
if (LUA_CallAction(A_ROCKSPAWN, actor))
return;
if (mapnamespace == MNS_SRB2KART && !actor->args[1])
return;
type = actor->stringargs[0] ? get_number(actor->stringargs[0]) : MT_ROCKCRUMBLE1;
if (type < MT_NULL || type >= NUMMOBJTYPES)