Fix P_ResetPlayer resetting too much
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1 changed files with 0 additions and 2 deletions
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@ -477,9 +477,7 @@ void P_ResetPlayer(player_t *player)
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player->carry = CR_NONE;
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player->onconveyor = 0;
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player->drift = player->driftcharge = 0;
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player->glanceDir = 0;
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player->pogospring = 0;
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}
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//
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