diff --git a/src/p_telept.c b/src/p_telept.c index 6ccf77fa8..ba0fcbf2a 100644 --- a/src/p_telept.c +++ b/src/p_telept.c @@ -64,23 +64,7 @@ void P_MixUp(mobj_t *thing, fixed_t x, fixed_t y, fixed_t z, angle_t angle, thing->reactiontime = TICRATE/2; // don't move for about half a second // absolute angle position -<<<<<<< HEAD - if (thing == players[consoleplayer].mo) - localangle[0] = angle; - else if (r_splitscreen) - { - for (i = 1; i <= r_splitscreen; i++) - { - if (thing == players[displayplayers[i]].mo) - { - localangle[i] = angle; - break; - } - } - } -======= P_SetPlayerAngle(thing->player, angle); ->>>>>>> srb2/next // move chasecam at new player location for (i = 0; i <= r_splitscreen; i++) @@ -178,18 +162,13 @@ boolean P_Teleport(mobj_t *thing, fixed_t x, fixed_t y, fixed_t z, angle_t angle else thing->player->drawangle += (angle - thing->angle); -<<<<<<< HEAD + // absolute angle position + P_SetPlayerAngle(thing->player, angle); + for (i = 0; i <= r_splitscreen; i++) { if (thing == players[displayplayers[i]].mo) { - // absolute angle position - localangle[i] = angle; -======= - // absolute angle position - P_SetPlayerAngle(thing->player, angle); ->>>>>>> srb2/next - if (camera[i].chase) { // move chasecam at new player location