Make dedis run post wipes, fix pre wipe logic
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parent
875b747d01
commit
3bc2cd6c6e
1 changed files with 21 additions and 23 deletions
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@ -471,20 +471,23 @@ static void D_Display(void)
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if (wipetypepre < 0 || !F_WipeExists(wipetypepre))
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wipetypepre = wipedefs[wipedefindex];
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if (rendermode != render_none)
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// Fade to black first
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if ((wipegamestate == FORCEWIPE ||
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!(gamestate == GS_LEVEL || (gamestate == GS_TITLESCREEN && titlemapinaction))) // fades to black on its own timing, always
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&& wipetypepre != UINT8_MAX)
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{
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// Fade to black first
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if ((wipegamestate == FORCEWIPE ||
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!(gamestate == GS_LEVEL || (gamestate == GS_TITLESCREEN && titlemapinaction))) // fades to black on its own timing, always
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&& wipetypepre != UINT8_MAX)
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if (rendermode != render_none)
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{
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F_WipeStartScreen();
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F_WipeColorFill(31);
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F_WipeEndScreen();
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F_RunWipe(wipetypepre, gamestate != GS_TIMEATTACK && gamestate != GS_TITLESCREEN);
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}
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F_RunWipe(wipetypepre, gamestate != GS_TIMEATTACK && gamestate != GS_TITLESCREEN);
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}
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if (gamestate != GS_LEVEL && rendermode != render_none)
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if (rendermode != render_none)
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{
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if (gamestate != GS_LEVEL)
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{
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V_SetPaletteLump("PLAYPAL"); // Reset the palette
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R_ReInitColormaps(0, NULL, 0, false);
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@ -492,19 +495,14 @@ static void D_Display(void)
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F_WipeStartScreen();
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}
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else //dedicated servers
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{
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F_RunWipe(wipedefs[wipedefindex], gamestate != GS_TIMEATTACK && gamestate != GS_TITLESCREEN);
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else
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wipegamestate = gamestate;
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}
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wipetypepre = -1;
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}
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else
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wipetypepre = -1;
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wipetypepre = -1;
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if (dedicated) //bail out after wipe logic
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return;
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goto dedipostwipe; // WAIT! don't forget about post wipes!
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// Catch runaway clipping rectangles.
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V_ClearClipRect();
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@ -668,6 +666,7 @@ static void D_Display(void)
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//
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// wipe update
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//
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dedipostwipe:
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if (wipe && wipetypepost != INT16_MAX)
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{
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// note: moved up here because NetUpdate does input changes
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@ -678,11 +677,9 @@ static void D_Display(void)
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wipetypepost = wipedefs[wipedefindex];
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if (rendermode != render_none)
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{
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F_WipeEndScreen();
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F_RunWipe(wipetypepost, gamestate != GS_TIMEATTACK);
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}
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F_RunWipe(wipetypepost, gamestate != GS_TIMEATTACK);
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// reset counters so timedemo doesn't count the wipe duration
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if (demo.timing)
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@ -690,11 +687,12 @@ static void D_Display(void)
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framecount = 0;
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demostarttime = I_GetTime();
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}
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wipetypepost = -1;
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}
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else
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wipetypepost = -1;
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wipetypepost = -1;
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if (dedicated)
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return; // NOW we can bail
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NetUpdate(); // send out any new accumulation
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