Fix missing object on vanilla maps
there are probably tons of conflicts outside of this set but thats to be fixed later.
This commit is contained in:
parent
92217ce901
commit
3ade5e697b
6 changed files with 83 additions and 117 deletions
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@ -2054,10 +2054,8 @@ const char *const STATE_LIST[] = { // array length left dynamic for sanity testi
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"S_BSZVINE_ORANGE",
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"S_BSZSHRUB",
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"S_BSZCLOVER",
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"S_BIG_PALMTREE_TRUNK",
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"S_BIG_PALMTREE_TOP",
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"S_PALMTREE_TRUNK",
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"S_PALMTREE_TOP",
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"S_BSZSUNFLOWER",
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"S_BSZFISH",
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"S_DBALL1",
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"S_DBALL2",
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@ -3029,6 +3027,9 @@ const char *const STATE_LIST[] = { // array length left dynamic for sanity testi
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"S_NIGHTSCORE80_2",
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"S_NIGHTSCORE90_2",
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"S_NIGHTSCORE100_2",
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"S_NIGHTSWING",
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"S_NIGHTSWING_XMAS",
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// NiGHTS Paraloop Powerups
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"S_NIGHTSSUPERLOOP",
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@ -4900,10 +4901,8 @@ const char *const MOBJTYPE_LIST[] = { // array length left dynamic for sanity t
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"MT_BSZVINE_ORANGE",
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"MT_BSZSHRUB",
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"MT_BSZCLOVER",
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"MT_BIG_PALMTREE_TRUNK",
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"MT_BIG_PALMTREE_TOP",
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"MT_PALMTREE_TRUNK",
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"MT_PALMTREE_TOP",
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"MT_BSZFISH",
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"MT_BSZSUNFLOWER",
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// Misc scenery
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"MT_DBALL",
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@ -5057,6 +5056,7 @@ const char *const MOBJTYPE_LIST[] = { // array length left dynamic for sanity t
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"MT_NIGHTSSTAR", // NiGHTS Star
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"MT_FLINGNIGHTSSTAR", // Lost NiGHTS Star
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"MT_NIGHTSSUPERLOOP",
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"MT_NIGHTSWING",
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"MT_NIGHTSDRILLREFILL",
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"MT_NIGHTSHELPER",
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"MT_NIGHTSEXTRATIME",
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@ -415,13 +415,7 @@ light_t *t_lspr[NUMSPRITES] =
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&lspr[NOLIGHT], // SPR_BSZ1
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&lspr[NOLIGHT], // SPR_BSZ2
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&lspr[NOLIGHT], // SPR_BSZ3
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//&lspr[NOLIGHT], -- SPR_BSZ4
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&lspr[NOLIGHT], // SPR_BST1
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&lspr[NOLIGHT], // SPR_BST2
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&lspr[NOLIGHT], // SPR_BST3
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&lspr[NOLIGHT], // SPR_BST4
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&lspr[NOLIGHT], // SPR_BST5
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&lspr[NOLIGHT], // SPR_BST6
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&lspr[NOLIGHT], // SPR_BSZ4
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&lspr[NOLIGHT], // SPR_BSZ5
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&lspr[NOLIGHT], // SPR_BSZ6
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&lspr[NOLIGHT], // SPR_BSZ7
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135
src/info.c
135
src/info.c
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@ -319,13 +319,7 @@ char sprnames[NUMSPRITES + 1][5] =
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"BSZ1", // Tall flowers
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"BSZ2", // Medium flowers
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"BSZ3", // Small flowers
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//"BSZ4", -- Tulips
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"BST1", // Red tulip
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"BST2", // Purple tulip
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"BST3", // Blue tulip
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"BST4", // Cyan tulip
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"BST5", // Yellow tulip
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"BST6", // Orange tulip
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"BSZ4", // Tulips
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"BSZ5", // Cluster of Tulips
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"BSZ6", // Bush
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"BSZ7", // Vine
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@ -466,6 +460,7 @@ char sprnames[NUMSPRITES + 1][5] =
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"NBMP", // NiGHTS Bumper
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"HOOP", // NiGHTS hoop sprite
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"NSCR", // NiGHTS score sprite
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"NWNG", // NiGHTS score sprite
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"NPRU", // Nights Powerups
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"CAPS", // Capsule thingy for NiGHTS
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"IDYA", // Ideya
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@ -2536,12 +2531,12 @@ state_t states[NUMSTATES] =
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{SPR_BSZ3, 3, -1, {NULL}, 0, 0, S_NULL}, // S_BSZSHORTFLOWER_CYAN
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{SPR_BSZ3, 4, -1, {NULL}, 0, 0, S_NULL}, // S_BSZSHORTFLOWER_YELLOW
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{SPR_BSZ3, 5, -1, {NULL}, 0, 0, S_NULL}, // S_BSZSHORTFLOWER_ORANGE
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{SPR_BST1, FF_ANIMATE, -1, {NULL}, 11, 4, S_NULL}, // S_BSZTULIP_RED
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{SPR_BST2, FF_ANIMATE, -1, {NULL}, 11, 4, S_NULL}, // S_BSZTULIP_PURPLE
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{SPR_BST3, FF_ANIMATE, -1, {NULL}, 11, 4, S_NULL}, // S_BSZTULIP_BLUE
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{SPR_BST4, FF_ANIMATE, -1, {NULL}, 11, 4, S_NULL}, // S_BSZTULIP_CYAN
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{SPR_BST5, FF_ANIMATE, -1, {NULL}, 11, 4, S_NULL}, // S_BSZTULIP_YELLOW
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{SPR_BST6, FF_ANIMATE, -1, {NULL}, 11, 4, S_NULL}, // S_BSZTULIP_ORANGE
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{SPR_BSZ4, 0, -1, {NULL}, 0, 0, S_NULL}, // S_BSZTULIP_RED
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{SPR_BSZ4, 1, -1, {NULL}, 0, 0, S_NULL}, // S_BSZTULIP_PURPLE
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{SPR_BSZ4, 2, -1, {NULL}, 0, 0, S_NULL}, // S_BSZTULIP_BLUE
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{SPR_BSZ4, 3, -1, {NULL}, 0, 0, S_NULL}, // S_BSZTULIP_CYAN
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{SPR_BSZ4, 4, -1, {NULL}, 0, 0, S_NULL}, // S_BSZTULIP_YELLOW
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{SPR_BSZ4, 5, -1, {NULL}, 0, 0, S_NULL}, // S_BSZTULIP_ORANGE
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{SPR_BSZ5, 0, -1, {NULL}, 0, 0, S_NULL}, // S_BSZCLUSTER_RED
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{SPR_BSZ5, 1, -1, {NULL}, 0, 0, S_NULL}, // S_BSZCLUSTER_PURPLE
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{SPR_BSZ5, 2, -1, {NULL}, 0, 0, S_NULL}, // S_BSZCLUSTER_BLUE
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@ -2562,10 +2557,8 @@ state_t states[NUMSTATES] =
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{SPR_BSZ7, 5, -1, {NULL}, 0, 0, S_NULL}, // S_BSZVINE_ORANGE
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{SPR_BSZ8, 0, -1, {NULL}, 0, 0, S_NULL}, // S_BSZSHRUB
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{SPR_BSZ8, 1, -1, {NULL}, 0, 0, S_NULL}, // S_BSZCLOVER
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{SPR_BSZ8, 2, -1, {NULL}, 0, 0, S_NULL}, // S_BIG_PALMTREE_TRUNK
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{SPR_BSZ8, 3, -1, {A_ConnectToGround}, MT_BIG_PALMTREE_TRUNK, 0, S_NULL}, // S_BIG_PALMTREE_TOP
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{SPR_BSZ8, 4, -1, {NULL}, 0, 0, S_NULL}, // S_PALMTREE_TRUNK
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{SPR_BSZ8, 5, -1, {A_ConnectToGround}, MT_PALMTREE_TRUNK, 0, S_NULL}, // S_PALMTREE_TOP
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{SPR_BSZ8, 2, -1, {NULL}, 0, 0, S_NULL}, // S_BSZFISH
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{SPR_BSZ8, 3, -1, {NULL}, 0, 0, S_NULL}, // S_BSZSUNFLOWER
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// Disco ball
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{SPR_DBAL, FF_FULLBRIGHT, 5, {NULL}, 0, 0, S_DBALL2}, // S_DBALL1
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@ -3595,6 +3588,9 @@ state_t states[NUMSTATES] =
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{SPR_NSCR, FF_FULLBRIGHT|17, -1, {NULL}, 0, 0, S_NULL}, // S_NIGHTSCORE80_2
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{SPR_NSCR, FF_FULLBRIGHT|18, -1, {NULL}, 0, 0, S_NULL}, // S_NIGHTSCORE90_2
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{SPR_NSCR, FF_FULLBRIGHT|19, -1, {NULL}, 0, 0, S_NULL}, // S_NIGHTSCORE100_2
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{SPR_NWNG, 0, -1, {NULL}, 0, 0, S_NULL}, // S_NIGHTSWING
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{SPR_NWNG, 1, -1, {NULL}, 0, 0, S_NULL}, // S_NIGHTSWING_XMAS
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// NiGHTS Paraloop Powerups
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{SPR_NPRU, 0, -1, {NULL}, 0, 0, S_NULL}, // S_NIGHTSSUPERLOOP
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@ -9139,7 +9135,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
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},
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{ // MT_MYSTERY_BOX
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-1, //412, // doomednum
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412, // doomednum
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S_MYSTERY_BOX, // spawnstate
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1, // spawnhealth
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S_NULL, // seestate
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@ -10516,7 +10512,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
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},
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{ // MT_CANNONBALLDECOR
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1124, // doomednum
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526, // doomednum
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S_CANNONBALL1, // spawnstate
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1, // spawnhealth
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S_NULL, // seestate
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@ -13918,7 +13914,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
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},
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{ // MT_FJSPINAXISA
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1302, // doomednum
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3575, // doomednum
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S_FJSPINAXISA1, // spawnstate
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1000, // spawnhealth
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S_NULL, // seestate
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@ -13945,7 +13941,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
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},
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{ // MT_FJSPINAXISB
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1303, // doomednum
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3576, // doomednum
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S_FJSPINAXISB1, // spawnstate
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1000, // spawnhealth
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S_NULL, // seestate
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@ -16646,10 +16642,10 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
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MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
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S_NULL // raisestate
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},
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{ // MT_BIG_PALMTREE_TRUNK
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-1, // doomednum
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S_BIG_PALMTREE_TRUNK, // spawnstate
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{ // MT_BSZFISH
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1472, // doomednum
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S_BSZFISH, // spawnstate
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1000, // spawnhealth
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S_NULL, // seestate
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sfx_None, // seesound
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@ -16665,7 +16661,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
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sfx_None, // deathsound
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0, // speed
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16*FRACUNIT, // radius
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160*FRACUNIT, // height
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32*FRACUNIT, // height
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0, // display offset
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100, // mass
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0, // damage
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@ -16674,9 +16670,9 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
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S_NULL // raisestate
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},
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{ // MT_BIG_PALMTREE_TOP
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{ // MT_BSZSUNFLOWER
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1473, // doomednum
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S_BIG_PALMTREE_TOP, // spawnstate
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S_BSZSUNFLOWER, // spawnstate
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1000, // spawnhealth
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S_NULL, // seestate
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sfx_None, // seesound
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@ -16692,34 +16688,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
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sfx_None, // deathsound
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0, // speed
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16*FRACUNIT, // radius
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160*FRACUNIT, // height
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0, // display offset
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100, // mass
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0, // damage
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sfx_None, // activesound
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MF_RUNSPAWNFUNC|MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
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S_NULL // raisestate
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},
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{ // MT_PALMTREE_TRUNK
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-1, // doomednum
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S_PALMTREE_TRUNK, // spawnstate
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1000, // spawnhealth
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S_NULL, // seestate
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sfx_None, // seesound
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8, // reactiontime
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sfx_None, // attacksound
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S_NULL, // painstate
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0, // painchance
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sfx_None, // painsound
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S_NULL, // meleestate
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S_NULL, // missilestate
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S_NULL, // deathstate
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S_NULL, // xdeathstate
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sfx_None, // deathsound
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0, // speed
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16*FRACUNIT, // radius
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80*FRACUNIT, // height
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32*FRACUNIT, // height
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0, // display offset
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100, // mass
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0, // damage
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@ -16728,33 +16697,6 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
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S_NULL // raisestate
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},
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{ // MT_PALMTREE_TOP
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1475, // doomednum
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S_PALMTREE_TOP, // spawnstate
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1000, // spawnhealth
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S_NULL, // seestate
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sfx_None, // seesound
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8, // reactiontime
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sfx_None, // attacksound
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S_NULL, // painstate
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0, // painchance
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sfx_None, // painsound
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S_NULL, // meleestate
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S_NULL, // missilestate
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S_NULL, // deathstate
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S_NULL, // xdeathstate
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sfx_None, // deathsound
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0, // speed
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16*FRACUNIT, // radius
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80*FRACUNIT, // height
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0, // display offset
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100, // mass
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0, // damage
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sfx_None, // activesound
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MF_RUNSPAWNFUNC|MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
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S_NULL // raisestate
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},
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{ // MT_DBALL
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1875, // doomednum
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S_DBALL1, // spawnstate
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@ -20294,6 +20236,33 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
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MF_SLIDEME|MF_SPECIAL, // flags
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S_NULL // raisestate
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},
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{ // MT_NIGHTSWING
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1706, // doomednum
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S_NIGHTSWING, // spawnstate
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1000, // spawnhealth
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S_NIGHTSWING_XMAS, // seestate
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sfx_None, // seesound
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8, // reactiontime
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sfx_None, // attacksound
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S_NULL, // painstate
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0, // painchance
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sfx_itemup, // painsound
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S_RING, // meleestate
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S_NULL, // missilestate
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S_SPRK1, // deathstate
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S_NULL, // xdeathstate
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sfx_None, // deathsound
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1, // speed
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12*FRACUNIT, // radius
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24*FRACUNIT, // height
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0, // display offset
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4, // mass
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0, // damage
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sfx_ncitem, // activesound
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MF_SLIDEME|MF_SPECIAL|MF_NOGRAVITY|MF_NOCLIPHEIGHT, // flags
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S_NULL // raisestate
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},
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{ // MT_NIGHTSSUPERLOOP
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1707, // doomednum
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25
src/info.h
25
src/info.h
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@ -870,13 +870,7 @@ typedef enum sprite
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SPR_BSZ1, // Tall flowers
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SPR_BSZ2, // Medium flowers
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SPR_BSZ3, // Small flowers
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//SPR_BSZ4, -- Tulips
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SPR_BST1, // Red tulip
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SPR_BST2, // Purple tulip
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SPR_BST3, // Blue tulip
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SPR_BST4, // Cyan tulip
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SPR_BST5, // Yellow tulip
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SPR_BST6, // Orange tulip
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SPR_BSZ4, // Tulip
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SPR_BSZ5, // Cluster of Tulips
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SPR_BSZ6, // Bush
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SPR_BSZ7, // Vine
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@ -1017,6 +1011,7 @@ typedef enum sprite
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SPR_NBMP, // NiGHTS Bumper
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SPR_HOOP, // NiGHTS hoop sprite
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SPR_NSCR, // NiGHTS score sprite
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SPR_NWNG, // NIGHTS Wing
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SPR_NPRU, // Nights Powerups
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SPR_CAPS, // Capsule thingy for NiGHTS
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SPR_IDYA, // Ideya
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@ -3029,10 +3024,8 @@ typedef enum state
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S_BSZVINE_ORANGE,
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S_BSZSHRUB,
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S_BSZCLOVER,
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S_BIG_PALMTREE_TRUNK,
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S_BIG_PALMTREE_TOP,
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S_PALMTREE_TRUNK,
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S_PALMTREE_TOP,
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S_BSZFISH,
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S_BSZSUNFLOWER,
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S_DBALL1,
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S_DBALL2,
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@ -4003,6 +3996,9 @@ typedef enum state
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S_NIGHTSCORE80_2,
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S_NIGHTSCORE90_2,
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S_NIGHTSCORE100_2,
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S_NIGHTSWING,
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S_NIGHTSWING_XMAS,
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// NiGHTS Paraloop Powerups
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S_NIGHTSSUPERLOOP,
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@ -5915,10 +5911,8 @@ typedef enum mobj_type
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MT_BSZVINE_ORANGE,
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MT_BSZSHRUB,
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MT_BSZCLOVER,
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MT_BIG_PALMTREE_TRUNK,
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MT_BIG_PALMTREE_TOP,
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MT_PALMTREE_TRUNK,
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MT_PALMTREE_TOP,
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MT_BSZFISH,
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MT_BSZSUNFLOWER,
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// Misc scenery
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MT_DBALL,
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@ -6072,6 +6066,7 @@ typedef enum mobj_type
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MT_NIGHTSSTAR, // NiGHTS Star
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MT_FLINGNIGHTSSTAR, // Lost NiGHTS Star
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MT_NIGHTSSUPERLOOP,
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MT_NIGHTSWING,
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MT_NIGHTSDRILLREFILL,
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MT_NIGHTSHELPER,
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MT_NIGHTSEXTRATIME,
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14
src/k_kart.c
14
src/k_kart.c
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@ -635,8 +635,16 @@ INT32 K_KartGetItemOdds(
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{
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case KITEM_BANANA:
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case KITEM_EGGMAN:
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notNearEnd = true;
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break;
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case KITEM_SUPERRING:
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notNearEnd = true;
|
||||
|
||||
if (ringsdisabled) // No rings rolled if rings are turned off.
|
||||
{
|
||||
newodds = 0;
|
||||
}
|
||||
|
||||
break;
|
||||
case KITEM_ROCKETSNEAKER:
|
||||
case KITEM_JAWZ:
|
||||
|
|
@ -989,7 +997,7 @@ static void K_KartItemRoulette(player_t *player, ticcmd_t *cmd)
|
|||
{
|
||||
if (gametype == GT_RACE)
|
||||
{
|
||||
if (mashed && (modeattacking || cv_superring.value)) // ANY mashed value? You get rings.
|
||||
if (mashed && (modeattacking || (cv_superring.value && !ringsdisabled))) // ANY mashed value? You get rings.
|
||||
{
|
||||
K_KartGetItemResult(player, KITEM_SUPERRING);
|
||||
player->karthud[khud_itemblinkmode] = 1;
|
||||
|
|
@ -1043,7 +1051,7 @@ static void K_KartItemRoulette(player_t *player, ticcmd_t *cmd)
|
|||
|
||||
// SPECIAL CASE No. 4:
|
||||
// Being in ring debt occasionally forces Super Ring on you if you mashed
|
||||
if (!(gametyperules & GTR_SPHERES) && mashed && player->rings < 0 && cv_superring.value)
|
||||
if (!(gametyperules & GTR_SPHERES || ringsdisabled) && mashed && player->rings < 0 && cv_superring.value)
|
||||
{
|
||||
INT32 debtamount = min(20, abs(player->rings));
|
||||
if (P_RandomChance((debtamount*FRACUNIT)/20))
|
||||
|
|
@ -8260,7 +8268,7 @@ void K_MoveKartPlayer(player_t *player, boolean onground)
|
|||
if (!(cmd->buttons & BT_ATTACK))
|
||||
{
|
||||
if (player->itemtype == KITEM_NONE
|
||||
&& NO_HYUDORO && !(HOLDING_ITEM
|
||||
&& NO_HYUDORO && !ringsdisabled && !(HOLDING_ITEM
|
||||
|| player->itemamount
|
||||
|| player->itemroulette
|
||||
|| player->rocketsneakertimer
|
||||
|
|
|
|||
|
|
@ -1026,7 +1026,7 @@ void OP_ObjectplaceMovement(player_t *player)
|
|||
|
||||
if (cmd->forwardmove != 0)
|
||||
{
|
||||
P_Thrust(player->mo, player->mo->angle, (cmd->forwardmove*player->mo->scale/MAXPLMOVE)*cv_speed.value);
|
||||
P_Thrust(player->mo, player->cmd.angle<<16, (cmd->forwardmove*player->mo->scale/MAXPLMOVE)*cv_speed.value);
|
||||
P_MoveOrigin(player->mo, player->mo->x+player->mo->momx, player->mo->y+player->mo->momy, player->mo->z);
|
||||
player->mo->momx = player->mo->momy = 0;
|
||||
}
|
||||
|
|
|
|||
Loading…
Reference in a new issue