Fix compile again

This commit is contained in:
GenericHeroGuy 2025-02-18 23:48:03 +01:00
parent c9b532ad84
commit 39997e8c67
2 changed files with 4 additions and 4 deletions

View file

@ -1034,7 +1034,7 @@ static void AM_drawWalls(UINT8 pass)
}
else
{
if (lines[i].flags & (ML_IMPASSABLE|ML_BLOCKPLAYERS))
if (lines[i].flags & (ML_IMPASSABLE|ML_EFFECT6))
{
if (pass & PASS_SOLID)
AM_drawMline(&l, TSWALLCOLORS); // Completely solid course boundary
@ -1298,7 +1298,7 @@ static inline void AM_drawSpecialThingsOnly(UINT8 colors)
{
if (t->type == MT_RANDOMITEM
|| t->type == MT_PAPERITEMSPOT
|| t->type == MT_OVERTIME_CENTER
//|| t->type == MT_OVERTIME_CENTER
|| t->type == MT_RING
|| t->type == MT_BLUESPHERE
|| t->type == MT_WAYPOINT

View file

@ -1639,8 +1639,8 @@ boolean K_TerrainHasAffect(terrain_t *terrain, boolean badonly)
{
if (terrain->friction > 0
|| terrain->offroad != 0
|| terrain->damageType != -1
|| (terrain->flags & TRF_STAIRJANK))
|| terrain->damageType != -1)
//|| (terrain->flags & TRF_STAIRJANK))
return true;
if (badonly)