Update hash and put little easteregg
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e1905d85cf
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2 changed files with 5 additions and 3 deletions
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@ -86,8 +86,8 @@
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#define ASSET_HASH_TEXTURES_KART 0xb4211b2f32b6a291
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#define ASSET_HASH_CHARS_KART 0x1e68a3e01aa5c68b
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#define ASSET_HASH_MAPS_KART 0x38558ed00da41ce9
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#define ASSET_HASH_MAIN_PK3 0x2f531b0494b45681
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#define ASSET_HASH_MAPPATCH_PK3 0x15f16c3b176f595b
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#define ASSET_HASH_MAIN_PK3 0x9a6188063fcdcc93
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#define ASSET_HASH_MAPPATCH_PK3 0x93a9213b2b2ba260
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#define ASSET_HASH_BONUSCHARS_KART 0x60e6f13d822a7461
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#ifdef USE_PATCH_FILE
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#define ASSET_HASH_PATCH_PK3 0x0000000000000000
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@ -465,7 +465,9 @@ void F_IntroTicker(void)
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}
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if (finalecount == 80)
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{
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sfxenum_t rsound = skins[1].soundsid[SKSKWIN];
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char chars[5][10] = {"tails", "chao", "aiai", "sakura"};
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SINT8 random = P_RandomRange(0, 3);
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sfxenum_t rsound = skins[R_SkinAvailable(chars[random])].soundsid[SKSKWIN];
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S_StartSound(NULL, sfx_flgcap);
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S_StartSound(NULL, rsound);
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}
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