move hitem victim and timer to client side effects
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parent
90fdec38dc
commit
36037bc8dd
4 changed files with 9 additions and 25 deletions
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@ -203,6 +203,8 @@ typedef enum
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khud_enginesnd, // Engine sound offset this player is using.
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khud_voices, // Used to stop the player saying more voices than it should
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khud_tauntvoices, // Used to specifically stop taunt voice spam
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khud_confirmvictim, // Player ID that you dealt damage to
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khud_confirmvictimdelay, // Delay before playing the sound
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// Battle
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khud_cardanimation, // Used to determine the position of some full-screen Battle Mode graphics
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@ -696,9 +698,6 @@ struct player_t
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SINT8 lastjawztarget; // (-1 to 15) - Last person you target with jawz, for playing the target switch sfx
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UINT8 jawztargetdelay; // (0 to 5) - Delay for Jawz target switching, to make it less twitchy
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UINT8 confirmVictim; // Player ID that you dealt damage to
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UINT8 confirmVictimDelay; // Delay before playing the sound
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UINT8 dashRingPullTics; // Timer during which the player is pulled towards a dash ring
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UINT8 dashRingPushTics; // Timer during which the player displays effects and has no gravity after being thrust by a dash ring
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UINT8 dashRainbowPogo; // Determines when to disable pogospring extra gravity after using a rainbow dash ring
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14
src/k_kart.c
14
src/k_kart.c
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@ -2087,8 +2087,8 @@ void K_TryHurtSoundExchange(mobj_t *victim, mobj_t *attacker)
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return;
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}
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attacker->player->confirmVictim = (victim->player - players);
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attacker->player->confirmVictimDelay = TICRATE/2;
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attacker->player->karthud[khud_confirmvictim] = (victim->player - players);
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attacker->player->karthud[khud_confirmvictimdelay] = TICRATE/2;
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if (attacker->player->follower != NULL)
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{
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@ -2109,20 +2109,20 @@ void K_PlayPowerGloatSound(mobj_t *source)
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static void K_HandleDelayedHitByEm(player_t *player)
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{
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if (player->confirmVictimDelay == 0)
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if (player->karthud[khud_confirmvictimdelay] == 0)
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{
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return;
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}
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player->confirmVictimDelay--;
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player->karthud[khud_confirmvictimdelay]--;
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if (player->confirmVictimDelay == 0)
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if (player->karthud[khud_confirmvictimdelay] == 0)
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{
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mobj_t *victim = NULL;
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if (player->confirmVictim < MAXPLAYERS && playeringame[player->confirmVictim])
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if (player->karthud[khud_confirmvictim] < MAXPLAYERS && playeringame[player->karthud[khud_confirmvictim]])
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{
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player_t *victimPlayer = &players[player->confirmVictim];
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player_t *victimPlayer = &players[player->karthud[khud_confirmvictim]];
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if (victimPlayer != NULL && victimPlayer->spectator == false)
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{
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@ -924,12 +924,6 @@ static int player_get(lua_State *L)
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case player_jawztargetdelay:
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lua_pushinteger(L, plr->jawztargetdelay);
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break;
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case player_confirmvictim:
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lua_pushinteger(L, plr->confirmVictim);
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break;
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case player_confirmvictimdelay:
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lua_pushinteger(L, plr->confirmVictimDelay);
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break;
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case player_dashringpulltics:
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lua_pushinteger(L, plr->dashRingPullTics);
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break;
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@ -1713,12 +1707,6 @@ static int player_set(lua_State *L)
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case player_jawztargetdelay:
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plr->jawztargetdelay = luaL_checkinteger(L, 3);
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break;
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case player_confirmvictim:
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plr->confirmVictim = luaL_checkinteger(L, 3);
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break;
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case player_confirmvictimdelay:
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plr->confirmVictimDelay = luaL_checkinteger(L, 3);
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break;
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case player_dashringpulltics:
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plr->dashRingPullTics = luaL_checkinteger(L, 3);
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break;
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@ -728,9 +728,6 @@ static void P_NetSyncPlayers(savebuffer_t *save)
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SYNC(players[i].lastjawztarget);
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SYNC(players[i].jawztargetdelay);
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SYNC(players[i].confirmVictim);
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SYNC(players[i].confirmVictimDelay);
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SYNC(players[i].interpoints);
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SYNC(players[i].roundscore);
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SYNC(players[i].emeralds);
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