prevent buffer underflow within holepunching
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1 changed files with 6 additions and 1 deletions
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@ -1630,7 +1630,12 @@ static void CL_ReloadReceivedSavegame(void)
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static void SendAskInfo(INT32 node)
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{
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tic_t asktime;
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doomdata_t *netbuffer = DOOMCOM_DATA(doomcom);
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doomdata_t *netbuffer;
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if (node == -1)
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return;
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netbuffer = DOOMCOM_DATA(doomcom);
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if (node != 0 && node != BROADCASTADDR &&
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cv_rendezvousserver.string[0])
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