Comment out screenflash and quake on mines and remove items from buttered slopes if statement

This commit is contained in:
NepDisk 2024-09-29 15:53:02 -04:00
parent 667b584700
commit 32b06f43fd
3 changed files with 2 additions and 4 deletions

View file

@ -3566,7 +3566,7 @@ void K_SpawnMineExplosion(mobj_t *source, UINT8 color)
mobj_t *truc;
INT32 speed, speed2;
K_MineFlashScreen(source);
//K_MineFlashScreen(source);
K_MatchGenericExtraFlags(smoldering, source);
smoldering->tics = TICRATE*3;

View file

@ -13668,7 +13668,7 @@ void A_LandMineExplode(mobj_t *actor)
if (actor->target && !P_MobjWasRemoved(actor->target))
colour = actor->target->color;
K_MineFlashScreen(actor);
//K_MineFlashScreen(actor);
// Spawn smoke remains:
smoldering = P_SpawnMobj(actor->x, actor->y, actor->z, MT_SMOLDERING);

View file

@ -9003,8 +9003,6 @@ void P_MobjThinker(mobj_t *mobj)
|| mobj->type == MT_LITTLETUMBLEWEED
|| mobj->type == MT_CANNONBALLDECOR
|| mobj->type == MT_FALLINGROCK
|| mobj->type == MT_ORBINAUT
|| mobj->type == MT_JAWZ || mobj->type == MT_JAWZ_DUD
|| (mobj->type == MT_DROPTARGET && mobj->reactiontime))
{
P_TryMove(mobj, mobj->x, mobj->y, true, NULL); // Sets mo->standingslope correctly