Comment out screenflash and quake on mines and remove items from buttered slopes if statement
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3 changed files with 2 additions and 4 deletions
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@ -3566,7 +3566,7 @@ void K_SpawnMineExplosion(mobj_t *source, UINT8 color)
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mobj_t *truc;
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INT32 speed, speed2;
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K_MineFlashScreen(source);
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//K_MineFlashScreen(source);
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K_MatchGenericExtraFlags(smoldering, source);
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smoldering->tics = TICRATE*3;
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@ -13668,7 +13668,7 @@ void A_LandMineExplode(mobj_t *actor)
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if (actor->target && !P_MobjWasRemoved(actor->target))
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colour = actor->target->color;
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K_MineFlashScreen(actor);
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//K_MineFlashScreen(actor);
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// Spawn smoke remains:
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smoldering = P_SpawnMobj(actor->x, actor->y, actor->z, MT_SMOLDERING);
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@ -9003,8 +9003,6 @@ void P_MobjThinker(mobj_t *mobj)
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|| mobj->type == MT_LITTLETUMBLEWEED
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|| mobj->type == MT_CANNONBALLDECOR
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|| mobj->type == MT_FALLINGROCK
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|| mobj->type == MT_ORBINAUT
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|| mobj->type == MT_JAWZ || mobj->type == MT_JAWZ_DUD
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|| (mobj->type == MT_DROPTARGET && mobj->reactiontime))
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{
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P_TryMove(mobj, mobj->x, mobj->y, true, NULL); // Sets mo->standingslope correctly
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