Comment out cases of "comparison is always true"
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3014d6b46b
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31d8e671cb
5 changed files with 8 additions and 11 deletions
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@ -3636,7 +3636,6 @@ static void Command_Map_f(void)
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size_t option_gametype;
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size_t option_encore;
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size_t option_skill;
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const char *gametypename;
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boolean newresetplayers;
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boolean newforcespecialstage;
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@ -3650,8 +3649,6 @@ static void Command_Map_f(void)
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INT32 newgametype = gametype;
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boolean newencoremode = (cv_kartencore.value == 1);
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INT32 d;
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if (client && !IsPlayerAdmin(consoleplayer))
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{
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CONS_Printf(M_GetText("Only the server or a remote admin can use this.\n"));
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@ -827,7 +827,7 @@ const char *replaysuffixes[] = {
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[REPLAY_GUEST] = "guest",
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};
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char *G_GetRecordReplay(const char *folder, UINT16 mapnum, UINT16 skinnum, recordreplay_e which)
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char *G_GetRecordReplay(const char *folder, mapnum_t mapnum, UINT16 skinnum, recordreplay_e which)
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{
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const char *map = G_BuildMapName(mapnum), *suf = replaysuffixes[which];
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if (which != REPLAY_GUEST)
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@ -836,7 +836,7 @@ char *G_GetRecordReplay(const char *folder, UINT16 mapnum, UINT16 skinnum, recor
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return strdup(va("%s"PATHSEP"%s-%s.lmp", folder, map, suf));
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}
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boolean G_CheckRecordReplay(const char *folder, UINT16 mapnum, UINT16 skinnum, recordreplay_e which)
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boolean G_CheckRecordReplay(const char *folder, mapnum_t mapnum, UINT16 skinnum, recordreplay_e which)
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{
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const char *map = G_BuildMapName(mapnum), *suf = replaysuffixes[which];
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if (which != REPLAY_GUEST)
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@ -4783,7 +4783,7 @@ void G_AddMapToBuffer(mapnum_t map)
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mapnum_t bufx;
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mapnum_t refreshnum = (TOLMaps(gametype))-3;
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if (refreshnum < 0)
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//if (refreshnum < 0)
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refreshnum = 3;
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if (nummapheaders != randmaps.lastnummapheaders)
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@ -4994,7 +4994,7 @@ void G_GPCupIntoRoundQueue(cupheader_t *cup, UINT8 setgametype, boolean setencor
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void G_GetNextMap(void)
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{
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boolean spec = G_IsSpecialStage(prevmap+1);
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//boolean spec = G_IsSpecialStage(prevmap+1);
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INT32 i;
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boolean setalready = false;
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@ -1401,7 +1401,7 @@ static int libd_getMapMinimap(lua_State *L)
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else
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mapnum = G_MapNumber(luaL_checkstring(L, 1));
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if (mapnum >= 0 && mapnum < nummapheaders && mapheaderinfo[mapnum])
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if (/*mapnum >= 0 && */mapnum < nummapheaders && mapheaderinfo[mapnum])
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patch = mapheaderinfo[mapnum]->minimapPic;
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if (!patch)
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patch = missingpat;
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@ -522,7 +522,7 @@ emblem_t *M_GetLevelEmblems(mapnum_t mapnum)
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static mapnum_t map = NEXTMAP_INVALID;
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static INT32 i = -1;
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if (mapnum >= 0)
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//if (mapnum >= 0)
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{
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map = mapnum;
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i = numemblems;
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@ -642,7 +642,7 @@ fixed_t M_GetMapThumbnail(mapnum_t mapnum, patch_t **out)
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patch_t *patch = NULL;
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if (mapnum == NEXTMAP_INVALID)
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patch = randomlvl;
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else if (mapnum >= 0 && mapnum < nummapheaders && mapheaderinfo[mapnum])
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else if (/*mapnum >= 0 &&*/ mapnum < nummapheaders && mapheaderinfo[mapnum])
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patch = mapheaderinfo[mapnum]->thumbnailPic;
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if (!patch)
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@ -3055,7 +3055,7 @@ static boolean M_LevelAvailableOnPlatter(mapnum_t mapnum)
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static boolean M_CanShowLevelOnPlatter(mapnum_t mapnum)
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{
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// Does the map exist?
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if (mapnum < 0 || mapnum >= nummapheaders || !mapheaderinfo[mapnum])
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if (/*mapnum < 0 || */mapnum >= nummapheaders || !mapheaderinfo[mapnum])
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return false;
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// Does the map have a name?
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