Remove bird window shake
sorry jartha
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4e42d1ac75
commit
3163dcf9c4
9 changed files with 0 additions and 20 deletions
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@ -117,8 +117,6 @@ int SUBVERSION;
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// platform independant focus loss
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UINT8 window_notinfocus = false;
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INT32 window_x;
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INT32 window_y;
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//
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// DEMO LOOP
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@ -173,8 +173,6 @@ extern boolean digital_disabled;
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extern UINT8 paused; // Game paused?
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extern UINT8 window_notinfocus; // are we in focus? (backend independant -- handles auto pausing and display of "focus lost" message)
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extern INT32 window_x;
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extern INT32 window_y;
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extern boolean nodrawers;
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extern boolean noblit;
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@ -328,8 +328,6 @@ const char *I_ClipboardPaste(void);
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void I_RegisterSysCommands(void);
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void I_CursedWindowMovement(int xd, int yd);
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#ifdef __cplusplus
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} // extern "C"
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#endif
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@ -159,7 +159,6 @@ extern consvar_t cv_cam_speed[MAXSPLITSCREENPLAYERS], cv_cam_rotate[MAXSPLITSCRE
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extern consvar_t cv_tilting;
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extern consvar_t cv_actionmovie;
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extern consvar_t cv_windowquake;
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extern fixed_t t_cam_dist[MAXSPLITSCREENPLAYERS], t_cam_height[MAXSPLITSCREENPLAYERS], t_cam_rotate[MAXSPLITSCREENPLAYERS];
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@ -862,8 +862,6 @@ void P_Ticker(boolean run)
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quake.x = M_RandomRange(-ir,ir);
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quake.y = M_RandomRange(-ir,ir);
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quake.z = M_RandomRange(-ir,ir);
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if (cv_windowquake.value)
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I_CursedWindowMovement(FixedInt(quake.x), FixedInt(quake.y));
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--quake.time;
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}
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else
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@ -2644,7 +2644,6 @@ consvar_t cv_cam_rotate[MAXSPLITSCREENPLAYERS] = {
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consvar_t cv_tilting = CVAR_INIT ("tilting", "On", CV_SAVE, CV_OnOff, NULL);
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consvar_t cv_actionmovie = CVAR_INIT ("actionmovie", "On", CV_SAVE, CV_OnOff, NULL);
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consvar_t cv_windowquake = CVAR_INIT ("windowquake", "Off", CV_SAVE, CV_OnOff, NULL);
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fixed_t t_cam_dist[MAXSPLITSCREENPLAYERS] = {-42,-42,-42,-42};
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fixed_t t_cam_height[MAXSPLITSCREENPLAYERS] = {-42,-42,-42,-42};
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@ -1835,7 +1835,6 @@ void R_RegisterEngineStuff(void)
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CV_RegisterVar(&cv_tilting);
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CV_RegisterVar(&cv_actionmovie);
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CV_RegisterVar(&cv_windowquake);
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CV_RegisterVar(&cv_sloperoll);
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CV_RegisterVar(&cv_showhud);
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@ -1056,12 +1056,6 @@ INT32 I_GetKey (void)
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return rc;
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}
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void
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I_CursedWindowMovement (int xd, int yd)
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{
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SDL_SetWindowPosition(window, window_x + xd, window_y + yd);
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}
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//
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// I_JoyScale
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//
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@ -600,9 +600,6 @@ static void Impl_HandleWindowEvent(SDL_WindowEvent evt)
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break;
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case SDL_WINDOWEVENT_MAXIMIZED:
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break;
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case SDL_WINDOWEVENT_MOVED:
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window_x = evt.data1;
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window_y = evt.data2;
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}
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if (FOCUSUNION == oldfocus) // No state change
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