Don't draw most of thinker stats when level is not running.
This crashes, why did it ever do this.
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dd1790749e
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30fbf1c4c8
1 changed files with 54 additions and 47 deletions
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@ -431,68 +431,75 @@ static void M_DrawTickStats(void)
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perfstatcol_t detailed_thinkercount_col2 = {94, 119, V_BLUEMAP, detailed_thinkercount_row2};
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perfstatcol_t misc_calls_col = {170, 216, V_PURPLEMAP, misc_calls_row};
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for (i = 0; i < NUM_THINKERLISTS; i++)
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if (G_GamestateUsesLevel())
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{
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for (thinker = thlist[i].next; thinker != &thlist[i]; thinker = thinker->next)
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for (i = 0; i < NUM_THINKERLISTS; i++)
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{
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thinkercount++;
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if (thinker->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed)
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removecount++;
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else if (i == THINK_POLYOBJ)
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polythcount++;
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else if (i == THINK_MAIN)
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mainthcount++;
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else if (i == THINK_MOBJ)
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for (thinker = thlist[i].next; thinker != &thlist[i]; thinker = thinker->next)
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{
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if (thinker->function.acp1 == (actionf_p1)P_MobjThinker)
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thinkercount++;
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if (thinker->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed)
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removecount++;
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else if (i == THINK_POLYOBJ)
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polythcount++;
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else if (i == THINK_MAIN)
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mainthcount++;
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else if (i == THINK_MOBJ)
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{
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mobj_t *mobj = (mobj_t*)thinker;
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mobjcount++;
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if (mobj->flags & MF_NOTHINK)
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nothinkcount++;
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else if (mobj->flags & MF_SCENERY)
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scenerycount++;
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else
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regularcount++;
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if (thinker->function.acp1 == (actionf_p1)P_MobjThinker)
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{
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mobj_t *mobj = (mobj_t*)thinker;
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mobjcount++;
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if (mobj->flags & MF_NOTHINK)
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nothinkcount++;
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else if (mobj->flags & MF_SCENERY)
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scenerycount++;
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else
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regularcount++;
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}
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}
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else if (i == THINK_DYNSLOPE)
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dynslopethcount++;
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else if (i == THINK_PRECIP)
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precipcount++;
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}
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else if (i == THINK_DYNSLOPE)
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dynslopethcount++;
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else if (i == THINK_PRECIP)
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precipcount++;
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}
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}
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draw_row = 10;
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M_DrawPerfTiming(&tictime_col);
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M_DrawPerfTiming(&thinker_time_col);
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M_DrawPerfTiming(&detailed_thinker_time_col);
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if (server)
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M_DrawPerfTiming(&bot_time_col);
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M_DrawPerfTiming(&extra_thinker_time_col);
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draw_row = 10;
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M_DrawPerfCount(&thinkercount_col);
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M_DrawPerfCount(&detailed_thinkercount_col);
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M_DrawPerfCount(&mobjthinkercount_col);
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if (nothinkcount)
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M_DrawPerfCount(¬hinkcount_col);
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M_DrawPerfCount(&detailed_thinkercount_col2);
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if (M_HighResolution())
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if (G_GamestateUsesLevel())
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{
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V_DrawSmallString(212, 10, V_MONOSPACE | V_ALLOWLOWERCASE | V_PURPLEMAP, "Calls:");
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M_DrawPerfTiming(&thinker_time_col);
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M_DrawPerfTiming(&detailed_thinker_time_col);
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if (server)
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M_DrawPerfTiming(&bot_time_col);
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M_DrawPerfTiming(&extra_thinker_time_col);
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draw_row = 15;
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}
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else
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{
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draw_row = 10;
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}
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M_DrawPerfCount(&thinkercount_col);
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M_DrawPerfCount(&detailed_thinkercount_col);
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M_DrawPerfCount(&mobjthinkercount_col);
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M_DrawPerfCount(&misc_calls_col);
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if (nothinkcount)
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M_DrawPerfCount(¬hinkcount_col);
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M_DrawPerfCount(&detailed_thinkercount_col2);
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if (M_HighResolution())
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{
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V_DrawSmallString(212, 10, V_MONOSPACE | V_ALLOWLOWERCASE | V_PURPLEMAP, "Calls:");
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draw_row = 15;
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}
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else
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{
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draw_row = 10;
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}
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M_DrawPerfCount(&misc_calls_col);
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}
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}
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void M_DrawPerfStats(void)
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