OGL on windows

This commit is contained in:
NepDisk 2026-02-15 15:14:32 -05:00
parent 75da203704
commit 30f564398e

View file

@ -212,7 +212,7 @@ static bool Impl_RenderContextCreate(void)
SDL_SetStringProperty(props, SDL_PROP_RENDERER_CREATE_NAME_STRING, "SDL_SOFTWARE_RENDERER"); SDL_SetStringProperty(props, SDL_PROP_RENDERER_CREATE_NAME_STRING, "SDL_SOFTWARE_RENDERER");
#ifdef _WIN32 #ifdef _WIN32
else else
SDL_SetStringProperty(props, SDL_PROP_RENDERER_CREATE_NAME_STRING, "direct3d11"); SDL_SetStringProperty(props, SDL_PROP_RENDERER_CREATE_NAME_STRING, "opengl");
#endif #endif
SDL_SetNumberProperty(props, SDL_PROP_RENDERER_CREATE_PRESENT_VSYNC_NUMBER, cv_vidwait.value); SDL_SetNumberProperty(props, SDL_PROP_RENDERER_CREATE_PRESENT_VSYNC_NUMBER, cv_vidwait.value);
SDL_SetPointerProperty(props, SDL_PROP_RENDERER_CREATE_WINDOW_POINTER, window); SDL_SetPointerProperty(props, SDL_PROP_RENDERER_CREATE_WINDOW_POINTER, window);