apparently this runs even when the player slot is vacant

This commit is contained in:
minenice55 2026-01-23 18:38:44 -05:00
parent 7bd4c0195b
commit 30815b240d

View file

@ -2928,27 +2928,33 @@ void G_PlayerReborn(INT32 player, boolean betweenmaps)
kartspeed = kartspeedrestat;
kartweight = kartweightrestat;
if (player == consoleplayer)
if (playeringame[player])
{
HU_AddChatText(va("You are now %d speed, %d weight.", kartspeed, kartweight), true);
}
else
{
HU_AddChatText(va("%s is now %d speed, %d weight.", player_names[player], kartspeed, kartweight), true);
if (player == consoleplayer)
{
HU_AddChatText(va("You are now %d speed, %d weight.", kartspeed, kartweight), true);
}
else
{
HU_AddChatText(va("%s is now %d speed, %d weight.", player_names[player], kartspeed, kartweight), true);
}
}
}
else
{
kartspeed = skins[players[player].skin].kartspeed;
kartweight = skins[players[player].skin].kartweight;
if (player == consoleplayer)
if (playeringame[player])
{
HU_AddChatText(va("You are now using your skin's default stats."), true);
}
else
{
HU_AddChatText(va("%s is now using their skin's default stats.", player_names[player]), true);
if (player == consoleplayer)
{
HU_AddChatText(va("You are now using your skin's default stats."), true);
}
else
{
HU_AddChatText(va("%s is now using their skin's default stats.", player_names[player]), true);
}
}
}
}