From 307001611e1cdcf72a5521f8515d34bd5b0202c6 Mon Sep 17 00:00:00 2001 From: GenericHeroGuy Date: Mon, 29 Sep 2025 22:01:43 +0200 Subject: [PATCH] Make exploding dragged mines hit the player dragging it again (closes #133) baby mine explosions lmao --- src/p_enemy.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/p_enemy.c b/src/p_enemy.c index beab8cb18..19f15a11e 100644 --- a/src/p_enemy.c +++ b/src/p_enemy.c @@ -11187,7 +11187,7 @@ void A_SSMineExplode(mobj_t *actor) INT32 locvar1 = var1; mobjtype_t type; skincolornum_t color = SKINCOLOR_KETCHUP; - explodedist = FixedMul((3*actor->info->painchance)/2, actor->scale); + explodedist = FixedMul((3*actor->info->painchance)/2, mapobjectscale); if (LUA_CallAction(A_SSMINEEXPLODE, actor)) return;