Make exploding dragged mines hit the player dragging it again (closes #133)

baby mine explosions lmao
This commit is contained in:
GenericHeroGuy 2025-09-29 22:01:43 +02:00
parent a56213921e
commit 307001611e

View file

@ -11187,7 +11187,7 @@ void A_SSMineExplode(mobj_t *actor)
INT32 locvar1 = var1;
mobjtype_t type;
skincolornum_t color = SKINCOLOR_KETCHUP;
explodedist = FixedMul((3*actor->info->painchance)/2, actor->scale);
explodedist = FixedMul((3*actor->info->painchance)/2, mapobjectscale);
if (LUA_CallAction(A_SSMINEEXPLODE, actor))
return;