Make exploding dragged mines hit the player dragging it again (closes #133)
baby mine explosions lmao
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@ -11187,7 +11187,7 @@ void A_SSMineExplode(mobj_t *actor)
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INT32 locvar1 = var1;
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mobjtype_t type;
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skincolornum_t color = SKINCOLOR_KETCHUP;
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explodedist = FixedMul((3*actor->info->painchance)/2, actor->scale);
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explodedist = FixedMul((3*actor->info->painchance)/2, mapobjectscale);
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if (LUA_CallAction(A_SSMINEEXPLODE, actor))
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return;
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