Also don't fade other players in freecam

This commit is contained in:
NepDisk 2026-01-29 23:30:19 -05:00
parent 70699740cc
commit 300ffd94ea

View file

@ -3885,9 +3885,13 @@ fixed_t R_GetThingFade(mobj_t *thing)
case MT_FOLLOWERBUBBLE_FRONT:
break;
case MT_PLAYER:
if (!thing->player || thing->player == viewplayer || thing->player->exiting)
{
UINT8 viewnum = R_GetViewNumber();
camera_t *thiscam = &camera[viewnum];
if (!thing->player || thing->player == viewplayer || thing->player->exiting || thiscam->freecam)
return fadealpha;
break;
}
default:
return fadealpha;